Difference between revisions of "Close Confine"

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'''Close Confine''' (Alt: ''Close Confine'') is a 2<sup>nd</sup> class active skill available as [[Rogue]] and [[Stalker]]. This skill can only be learned through a certain quest.
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'''Close Confine''' (Alt: ''Close Confine'') is a 2<sup>nd</sup> class active skill available as a [[Rogue]]. This skill can only be learned through a certain quest.
 
==Effect==
 
==Effect==
 
Holds a single target interlocked with the user, leaving them unable to move, but still being able to attack or use skills and items. When this skill is in effect, the user's [[FLEE|Flee Rate]] is increased by 10.
 
Holds a single target interlocked with the user, leaving them unable to move, but still being able to attack or use skills and items. When this skill is in effect, the user's [[FLEE|Flee Rate]] is increased by 10.
  
 
===Notes===
 
===Notes===
*If the target is knocked back 3 cells away from the user (or going beyond the range of 2 cells after the skill is successfully executed), or [[Hiding|hides]] and quickly unhides, this skill will be canceled.
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* If the target is knocked back 3 cells away from the user (or going beyond the range of 2 cells after the skill is successfully executed), or [[Hiding|hides]] and quickly unhides, this skill will be canceled.
 
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* Does not affect [[Boss]]-protocol monsters.
==External==
 
===Bestowed from===
 
*{{item|id=4571 Gertie Card}} - Level 1; Usable
 
  
  
 
{{Navbox Rogue}}
 
{{Navbox Rogue}}

Revision as of 01:27, 24 August 2020

Close Confine.png Close Confine
Close Confine Info.gif
Type: Active Skill
Levels: 1
SP Cost: 25
Cast Time: None
Cast Delay: 1 second
Cooldown: None
Duration: 15 seconds
Target: Enemy
Range: Melee
Status Icon: I CloseConfine.png
Prerequisites
In order to gain this skill, the player has to complete a quest.

Close Confine (Alt: Close Confine) is a 2nd class active skill available as a Rogue. This skill can only be learned through a certain quest.

Effect

Holds a single target interlocked with the user, leaving them unable to move, but still being able to attack or use skills and items. When this skill is in effect, the user's Flee Rate is increased by 10.

Notes

  • If the target is knocked back 3 cells away from the user (or going beyond the range of 2 cells after the skill is successfully executed), or hides and quickly unhides, this skill will be canceled.
  • Does not affect Boss-protocol monsters.