Difference between revisions of "Asura Strike"

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'''Asura Strike''' (Alt: ''Guillotine Fist'') is a 2<sup>nd</sup> class offensive skill available as [[Monk]] and [[Champion]]. This can be the last skill of the "combo skills" group.
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'''Asura Strike''' (Alt: ''Guillotine Fist'') is a 2<sup>nd</sup> class offensive skill available as a [[Monk]]. This can be the last skill of the "combo skills" group.
  
 
==Effect==
 
==Effect==
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==Applications==
 
==Applications==
 
*There are four ways this skill can be used, in all of them [[Fury]] status is required:
 
*There are four ways this skill can be used, in all of them [[Fury]] status is required:
**'''5 [[Spirit Sphere]]s:''' can be used in the same manner as single-target skills; by selecting Guillotine Fist through a hotkey and clicking on a target.
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**'''5 [[Spirit Sphere]]s:''' can be used in the same manner as single-target skills; by selecting Asura Strike through a hotkey and clicking on a target.
 
**'''4 [[Spirit Sphere]]s:''' can be used during the delay of [[Raging Thrust]]. This will ''bypass'' the [[Skills#Cast Time|Cast Time]].
 
**'''4 [[Spirit Sphere]]s:''' can be used during the delay of [[Raging Thrust]]. This will ''bypass'' the [[Skills#Cast Time|Cast Time]].
 
**'''4 [[Spirit Sphere]]s:''' can be used on the target while it has been [[Root]]ed with Level 5 [[Root]].
 
**'''4 [[Spirit Sphere]]s:''' can be used on the target while it has been [[Root]]ed with Level 5 [[Root]].

Revision as of 14:37, 23 August 2020

Asura Strike.png Asura Strike
Asura Strike Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: Remaining SP
Fixed Cast Time: 2.25 - (Skill Level × 0.25) seconds
Variable Cast Time: 2.25 - (Skill Level × 0.25) seconds
Cast Delay: 3.5 − (Skill Level × 0.5) seconds
Cooldown: 10 seconds
Target: Enemy (multiple methods)
Range: Melee
Property: Neutral
Spirit Spheres: All
Prerequisites
(Monk) Throw Spirit Sphere Lv. 3, Fury Lv. 3

Asura Strike (Alt: Guillotine Fist) is a 2nd class offensive skill available as a Monk. This can be the last skill of the "combo skills" group.

Effect

Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Raging Thrust or Chain Crush Combo. Requires the user to be in Fury status and each cast uses all Spirit Spheres. When used after a combo, it only uses up two Spirit Spheres.

Base Damage
ATK × (8 + SP ÷ 10)
Level Bonus Damage Cast Time (Fixed + Variable) Cast Delay
1 400 (2 + 2) s 3.0s
2 550 (1.75 + 1.75) s 2.5s
3 700 (1.5 + 1.5) s 2.0s
4 850 (1.25 + 1.25) s 1.5s
5 1,000 (1 + 1) s 1.0s

Applications

Notes

  • Although this skill disregards the defense calculation, it's still affected by cards.
  • Dispell and Spiritual Sphere Absorption will not disrupt the execution of this skill.
  • A line of sight must be available when this skill activates, otherwise it will inflict no damage and still drain the user's SP.
  • After the execution of this skill, the user cannot regenerate SP naturally for 3 seconds afterwards. Spiritual Cadence and relogging bypass this restriction.
  • During the cooldown of this skill, the user is unable to use SP Healing Items.

Changelogs

The below changelogs contain changes to this skill.