Increase HP Recovery
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Increase HP Recovery | |
---|---|
Type: | Passive Skill |
Levels: | 10 |
Prerequisites | |
None |
Increase HP Recovery (Alt: Increase Recuperative Power) is a 1st class passive skill available as a Swordman.
Effect
Enables the natural recovery of additional HP every 10 seconds while the user is not moving. This skill also increases the effectiveness of Healing Items (HP).
Level | HP Recovery | H. Item Bonus (HP) | |
---|---|---|---|
Base Regen | Rec. Bonus | ||
1 | 5 | 0.2% | 10% |
2 | 10 | 0.4% | 20% |
3 | 15 | 0.6% | 30% |
4 | 20 | 0.8% | 40% |
5 | 25 | 1.0% | 50% |
6 | 30 | 1.2% | 60% |
7 | 35 | 1.4% | 70% |
8 | 40 | 1.6% | 80% |
9 | 45 | 1.8% | 90% |
10 | 50 | 2.0% | 100% |
Notes
- The increased effectiveness of Healing Items is cumulative with the increase gained from VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e. the user is overweight).
- HP will be replenished as long as the user does not move itself from whatever cell it is located at. This means if they attack a monster for twenty seconds while staying on the same cell, some of their HP will be restored twice.
Applications
- This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.