Asura Strike
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Asura Strike | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | Remaining SP |
Fixed Cast Time: | 2.25 - (Skill Level × 0.25) seconds |
Variable Cast Time: | 2.25 - (Skill Level × 0.25) seconds |
Cast Delay: | 3.5 − (Skill Level × 0.5) seconds |
Cooldown: | 10 seconds |
Target: | Enemy (multiple methods) |
Range: | Melee |
Property: | Neutral |
Spirit Spheres: | All |
Prerequisites | |
(Monk) Throw Spirit Sphere Lv. 3, Fury Lv. 3 |
Asura Strike (Alt: Guillotine Fist) is a 2nd class offensive skill available as a Monk. This can be the last skill of the "combo skills" group.
Effect
Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Raging Thrust or Chain Crush Combo. Requires the user to be in Fury status and each cast uses all Spirit Spheres. When used after a combo, it only uses up two Spirit Spheres.
Base Damage |
ATK × (8 + SP ÷ 10)
|
Level | Bonus Damage | Cast Time (Fixed + Variable) | Cast Delay |
---|---|---|---|
1 | 400 | (2 + 2) s | 3.0s |
2 | 550 | (1.75 + 1.75) s | 2.5s |
3 | 700 | (1.5 + 1.5) s | 2.0s |
4 | 850 | (1.25 + 1.25) s | 1.5s |
5 | 1,000 | (1 + 1) s | 1.0s |
Applications
- There are four ways this skill can be used, in all of them Fury status is required:
- 5 Spirit Spheres: can be used in the same manner as single-target skills; by selecting Asura Strike through a hotkey and clicking on a target.
- 4 Spirit Spheres: can be used during the delay of Raging Thrust. This will bypass the Cast Time.
- 4 Spirit Spheres: can be used on the target while it has been Rooted with Level 5 Root.
- 1 Spirit Sphere: can be used during the delay of Chain Crush Combo. This will bypass the Cast Time.
Notes
- Although this skill disregards the defense calculation, it's still affected by cards.
- Dispell and Spiritual Sphere Absorption will not disrupt the execution of this skill.
- A line of sight must be available when this skill activates, otherwise it will inflict no damage and still drain the user's SP.
- After the execution of this skill, the user cannot regenerate SP naturally for 3 seconds afterwards. Spiritual Cadence and relogging bypass this restriction.
- During the cooldown of this skill, the user is unable to use SP Healing Items.
Changelogs
The below changelogs contain changes to this skill.