Asura Strike: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Zettex moved page Guillotine Fist to Asura Strike over redirect: PZ name) |
(No difference)
|
Revision as of 09:09, 3 July 2020
Asura Strike | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | Remaining SP |
Fixed Cast Time: | 2.25 - (Skill Level × 0.25) seconds |
Variable Cast Time: | 2.25 - (Skill Level × 0.25) seconds |
Cast Delay: | 3.5 − (Skill Level × 0.5) seconds |
Cooldown: | 10 seconds |
Target: | Enemy (multiple methods) |
Range: | Melee |
Property: | Neutral |
Spirit Spheres: | All |
Prerequisites | |
(Monk) Throw Spirit Sphere Lv. 3, Fury Lv. 3 |
Guillotine Fist (Alt: Asura Strike) is a 2nd class offensive skill available as Monk and Champion. This can be the last skill of the "combo skills" group.
Effect
Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Raging Thrust or Chain Crush Combo. Requires the user to be in Fury status and each cast uses all Spirit Spheres. When used after a combo, it only uses up two Spirit Spheres.
Base Damage |
ATK × (8 + SP ÷ 10)
|
Level | Bonus Damage | Cast Time (Fixed + Variable) | Cast Delay |
---|---|---|---|
1 | 400 | (2 + 2) s | 3.0s |
2 | 550 | (1.75 + 1.75) s | 2.5s |
3 | 700 | (1.5 + 1.5) s | 2.0s |
4 | 850 | (1.25 + 1.25) s | 1.5s |
5 | 1,000 | (1 + 1) s | 1.0s |
Applications
- There are four ways this skill can be used, in all of them Fury status is required:
- 5 Spirit Spheres: can be used in the same manner as single-target skills; by selecting Guillotine Fist through a hotkey and clicking on a target.
- 4 Spirit Spheres: can be used during the delay of Raging Thrust. This will bypass the Cast Time.
- 4 Spirit Spheres: can be used on the target while it has been Rooted with Level 5 Root.
- 1 Spirit Sphere: can be used during the delay of Chain Crush Combo. This will bypass the Cast Time.
Notes
- Although this skill disregards the defense calculation, it's still affected by cards.
- Dispell and Spiritual Sphere Absorption will not disrupt the execution of this skill.
- A line of sight must be available when this skill activates, otherwise it will inflict no damage and still drain the user's SP.
- After the execution of this skill, the user cannot regenerate SP naturally for 3 seconds afterwards unless they're under the influence of Monk Spirit. Spiritual Cadence and relogging bypass this restriction.
- During the cooldown of this skill, the user is unable to use SP Healing Items.
External
Bestowed from
Enhanced by
- Bellum Claw - Reduces Variable Casting Time by 100% if refine level is +10 or higher, (PVP and WoE only).
- Brave Battle Fist - Reduces Variable Casting Time by 25%
- Glorious Fist - Reduces Variable Casting Time by 100% if refine level is +9 or higher
- Monk Card Set - Increases damage by 10%