Super Novice Spirit: Difference between revisions
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{{Skill Info | {{Not_Implemented}}{{Skill Info | ||
|class=Soul Linker | |class=Soul Linker | ||
|type=Supportive | |type=Supportive |
Latest revision as of 21:58, 1 July 2020
Super Novice Spirit | |
---|---|
Type: | Supportive Skill |
Levels: | 5, fixed |
SP Cost: | 560 − (Skill Level × 100) |
Fixed Cast Time: | 1 second |
Duration: | [100 + (Skill Level × 50)] seconds |
Target: | Super Novice |
Range: | 9 cells |
Prerequisites | |
None |
Super Novice Spirit (Alt: Super Novice Spirit) is an Expanded class supportive skill available as Soul Linker.
Effect
Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily.
Level | Duration | SP Cost |
---|---|---|
1 | 150s | 460 |
2 | 200s | 360 |
3 | 250s | 260 |
4 | 300s | 160 |
5 | 350s | 60 |
Effects on the target
- If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast.
- If the target is above Base Lv90, allows to equip any headgear in the game.
- If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff.
- Headgears and Weapons made equip-able by this skill will remain equipped:
- If the link remains active while traveling between maps.
- Even after the link wears off until the target moves to any map or log out.
- Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.
- Headgears and Weapons made equip-able by this skill will remain equipped:
Notes
- The Super Novice Angel doesn't appear with expanded Super Novices. The target has to relog to get the +10 Stat bonus (maybe a bug).