Axe Boomerang: Difference between revisions

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|spcost=18 + (Skill Level × 2)
|spcost=18 + (Skill Level × 2)
|time=None
|time=None
|delay=ASPD Based
|delay=0.3 seconds
|cooldown=[5.5 − (Skill Level × 0.5)] seconds
|cooldown=[5.5 − (Skill Level × 0.5)] seconds
|target=Enemy
|target=Enemy
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|-
|-
!1
!1
|300%||4||2||5.0s||20
|300%||4||2||1.0s||10
|-
|-
!2
!2
|350%||5||3||4.5s||22
|350%||5||3||0.9s||11
|-
|-
!3
!3
|400%||6||4||4.0s||24
|400%||6||4||0.8s||12
|-
|-
!4
!4
|450%||7||5||3.5s||26
|450%||7||5||0.7s||13
|-
|-
!5
!5
|500%||8||6||3.0s||28
|500%||8||6||0.6s||14
|}
|}


{{Navbox Blacksmith}}
{{Navbox Blacksmith}}

Latest revision as of 10:32, 24 August 2024

Axe Boomerang.png Axe Boomerang
Axe Boomerang Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 18 + (Skill Level × 2)
Cast Time: None
Cast Delay: 0.3 seconds
Cooldown: [5.5 − (Skill Level × 0.5)] seconds
Target: Enemy
Range: (Skill Level + 3) cells
Knock Back: (Skill Level + 1) cells
Weapon: Axe
Prerequisites
(Whitesmith) Axe Mastery Lv. 1

Axe Boomerang (Alt: Axe Boomerang) is an offensive skill available as Whitesmith.

Effect

Inflicts Ranged Physical Damage to a single target and pushes it backwards. Requires to have an Axe class weapon equipped and the damage is greatly affected by its weight.

Level Base Damage (ATK) Range Knock Back Cooldown SP Cost
1 300% 4 2 1.0s 10
2 350% 5 3 0.9s 11
3 400% 6 4 0.8s 12
4 450% 7 5 0.7s 13
5 500% 8 6 0.6s 14