Repair Weapon: Difference between revisions
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|prereqs=([[Blacksmith]]) [[Weaponry Research]] Lv. 1 | |prereqs=([[Blacksmith]]) [[Weaponry Research]] Lv. 1 | ||
|spcost=5 | |spcost=5 | ||
| | |cast_fix=1s | ||
|cast_var=4s | |||
|target=Self or {{tooltip|Ally|Party or Guild member}} | |target=Self or {{tooltip|Ally|Party or Guild member}} | ||
|range_x=2 | |range_x=2 |
Latest revision as of 20:40, 23 August 2024
Repair Weapon | |
---|---|
Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | 5 |
Fixed Cast Time: | 1s |
Variable Cast Time: | 4s |
Target: | Self or Ally |
Range: | 2 cells |
Catalyst: | See Table |
Prerequisites | |
(Blacksmith) Weaponry Research Lv. 1 |
Repair Weapon (Alt: Weapon Repair) is a 2nd class supportive skill available as a Blacksmith.
Effect
Repairs the damaged equipment of a single target, allowing it to be usable again. The required item varies depending on the equipment to be repaired.
Equipment | Material | ||
---|---|---|---|
Lv1 Weapon |
| ||
Lv2 Weapon |
| ||
Lv3 Weapon |
| ||
Lv4 Weapon |
| ||
Armor |
|
Notes
- Can activate 3 cells away from target, but only succeeds if target is within 2 cells.
Changelogs
The below changelogs contain changes to this skill.