Difference between revisions of "Axe Tornado"

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__NOTOC__
 
__NOTOC__
 
{{Skill Info
 
{{Skill Info
|class=Mechanic
+
|class=Whitesmith
 
|type=Offensive
 
|type=Offensive
 
|levels=5, selectable
 
|levels=5, selectable
|prereqs=([[Mechanic]]) [[Axe Mastery (Mechanic)|Axe Mastery]] Lv. 1
+
|prereqs=([[Whitesmith]]) [[Axe Mastery (Mechanic)|Axe Mastery]] Lv. 1
 
|spcost=16 + (Skill Level × 2)
 
|spcost=16 + (Skill Level × 2)
 
|hpcost=(Skill Level × 20)
 
|hpcost=(Skill Level × 20)
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|weapon=Axe
 
|weapon=Axe
 
}}
 
}}
 
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'''Axe Tornado''' (Alt: ''Axe Tornado'') is an offensive skill available as [[Whitesmith]].
{{RestartEvent}}
 
 
 
'''Axe Tornado''' (Alt: ''Axe Tornado'') is a 3<sup>rd</sup> class offensive skill available as [[Mechanic]].
 
 
==Effect==
 
==Effect==
Inflicts Melee [[ATK|Physical Damage]] to all enemies in a set area around the user. Requires to have an [[Axe]] class weapon equipped and if it is [[Wind]] property, the damage will increase by 25% overall.
+
Inflicts Melee [[ATK|Physical Damage]] to all enemies in a set area around the user. Requires to have an [[Axe]] class weapon equipped. Damage increases depending on the caster's Base Level and VIT.
  
 
{|class=wikitablec
 
{|class=wikitablec
!Level!!Base Damage (ATK)!!Area of Effect!!Cooldown!!HP Cost!!SP Cost
+
!Level!!Base Damage (ATK)!!Area of Effect
 
|-
 
|-
 
!1
 
!1
|300%||rowspan=2|5x5||4.0s||20||18
+
|760%||rowspan=2|5x5
 
|-
 
|-
 
!2
 
!2
|400%||3.5s||40||20
+
|1120%
 
|-
 
|-
 
!3
 
!3
|500%||rowspan=3|7x7||3.0s||60||22
+
|1480%||rowspan=3|7x7
 
|-
 
|-
 
!4
 
!4
|600%||2.5s||80||24
+
|1840%
 
|-
 
|-
 
!5
 
!5
|700%||2.0s||100||26
+
|2200%
 
|}
 
|}
<span style="white-space:normal;">'''Damage (ATK)''' = [(Base_Damage + VIT) × ({{tooltip|BaseLv ÷ 100|Lv100 ~ Lv175 &#61; 100% ~ 175%}})]%</span>
 
  
 
===Notes===
 
===Notes===
 
*The total damage is inflicted in one bundle of 6 hits. This only affects the divisibility of the damage, which is rounded down.
 
*The total damage is inflicted in one bundle of 6 hits. This only affects the divisibility of the damage, which is rounded down.
*For Levels 3 to 5, this skill will inflict 75% of the damage outside of 5x5 [[Area of Effect]].
 
*This skill can be used even when wearing the [[Madogear]].
 
 
==External==
 
===Enhanced by===
 
*{{item|id=5907 Sea Captain Hat}} - If upgrade level is +9 or higher, increases damage by 40%.
 
*{{item|id=18973 Old Driver Band}} - Increases damage by 20% for every 2 upgrade level.
 
*{{item|id=19407 Work Cap}}:
 
**Increases damage by 20%.
 
**If upgrade level is +7 or higher, increases damage by an additional 30%.
 
**If upgrade level is +9 or higher, increases damage by an additional 50%.
 
*{{item|id=28101 Tornado Axe}} - Reduces cooldown by 1 second.
 
*{{item|id=28429 Arquien's Necklace}} - Increases damage by 1% for every 3 [[base level]]s.
 
*{{item|id=4688 True Howard Alt-Eisen Card}}
 
**Increases damage by 20%.
 
**Increases damage by an additional 20% when compounded to a level 4 weapon.
 
**If upgrade level is +10 or higher, increases damage by an additional 20%.
 
*[[Equipment Sets#Supplement Part Str & Supplement Part Con Set|Supplement Part Str & Supplement Part Con Set]] - Increases damage by 25%.
 
 
  
 
{{Navbox Blacksmith}}
 
{{Navbox Blacksmith}}

Revision as of 00:50, 23 August 2024

Axe Tornado.png Axe Tornado
Axe Tornado Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 16 + (Skill Level × 2)
HP Cost: (Skill Level × 20)
Cast Time: None
Cast Delay: 0.5 seconds
Cooldown: [4.5 − (Skill Level × 0.5)] seconds
Target: Self
Area of Effect: 5x5 ~ 7x7
Weapon: Axe
Prerequisites
(Whitesmith) Axe Mastery Lv. 1

Axe Tornado (Alt: Axe Tornado) is an offensive skill available as Whitesmith.

Effect

Inflicts Melee Physical Damage to all enemies in a set area around the user. Requires to have an Axe class weapon equipped. Damage increases depending on the caster's Base Level and VIT.

Level Base Damage (ATK) Area of Effect
1 760% 5x5
2 1120%
3 1480% 7x7
4 1840%
5 2200%

Notes

  • The total damage is inflicted in one bundle of 6 hits. This only affects the divisibility of the damage, which is rounded down.