Wind-Charm: Difference between revisions

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| levels = 1
| levels = 1
| spcost = 20
| spcost = 20
| time = 2 seconds
| cast_fix= 200ms
| cast_var = 2 seconds
| cast_var= 800ms
| delay = None
| delay = None
| cooldown = None
| cooldown = None

Revision as of 03:52, 22 August 2024

Wind-Charm.png Wind-Charm
Wind-Charm Info.gif
Type: Active Skill
Levels: 1
SP Cost: 20
Fixed Cast Time: 200ms
Variable Cast Time: 800ms
Cast Delay: None
Cooldown: None
Duration: 300 seconds
Target: Self
Catalyst: 1 Charm Wind

Charm Wind (Alt: Kazehu Seiran) is an Expanded 2nd class active skill available as Kagerou and Oboro.

Effect

This summons a Wind Charm. These orbit your head like a Monk's Spirit Sphere. You may have up to 10 wind charms up at once. If you have 10 wind charms, your weapon will be endowed with Wind Element. Summoning charms of any other element will remove all charms.

Wind Charms increase damage inflicted with wind element Ninja skills:
Wind Blade: +20% per charm (+200% with 10 charms)
Lightning Jolt: +15% per charm (+150% with 10 charms)
First Wind: +10% per charm (+100% with 10 charms)

Notes

Charms are removed by skills that remove spirit spheres.