Old Glast Heim: Difference between revisions
No edit summary |
|||
Line 35: | Line 35: | ||
*There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed. | *There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed. | ||
*[[Undead]] or [[Shadow]] elemental armor will help reduce the damage taken by player in this instance. | *[[Undead]] or [[Shadow]] elemental armor will help reduce the damage taken by player in this instance. | ||
=== General Procedure: === | |||
Once inside the Memorial Dungeon, the party leader must first speak to '''Varmundt'''. The party will then be split into 2 groups in diffent sides of the map (Left and Right).<br> | Once inside the Memorial Dungeon, the party leader must first speak to '''Varmundt'''. The party will then be split into 2 groups in diffent sides of the map (Left and Right).<br> | ||
'''50''' different monsters will spawn in each side and the party must defeat all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the {{monster|id=2475 Corrupted Root}} will wait for you.<br> | '''50''' different monsters will spawn in each side and the party must defeat all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the {{monster|id=2475 Corrupted Root}} will wait for you.<br> |
Revision as of 10:48, 16 December 2023
Old Glast Heim | |
---|---|
Requirements | |
Base Level: | 100 |
Party: | 1+ Members |
Rewards | |
Item(s): | Temporal Crystal |
General Info
Speak to Hugin in Glast Heim and agree to help him research the time gap. With 1 or more players in your party, the party leader must speak to Hugin in Glast Heim and "Generate Time Gap".
After the dungeon is created, talk to Hugin again to enter the Old Glast Heim.
Note:
- You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn).
- Most of the monsters here are Undead race (exception to Maggot which is Insect) and either Undead or Shadow elemental (exception to Maggot and Corrupted Root which is Earth elemental).
- There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
- Undead or Shadow elemental armor will help reduce the damage taken by player in this instance.
General Procedure:
Once inside the Memorial Dungeon, the party leader must first speak to Varmundt. The party will then be split into 2 groups in diffent sides of the map (Left and Right).
50 different monsters will spawn in each side and the party must defeat all of them to progress in the Dungeon. After doing so, a portal in the middle will open and bring you back to the middle corridor where the Corrupted Root will wait for you.
Once defeated, keep going North where the Boss room is located. Finally, talk with Himelmez to spawn Amdarais.
Both Amdarais and Corrupted Root have a chance to drop Temporal Armor and Temporal Boots
After defeating Amdarais, talk with Hugin and he will reward you with 10 Coagulated Spells and 5 Temporal Crystals and if you desire to leave the Memorial Dungeon, talk with him again and he will warp you back to Glast Heim.
Monsters
Monster | Stats | Monster | Stats | ||
---|---|---|---|---|---|
LVL | 150 | LVL | 150 | ||
HP | 25.000.000 | HP | 19.000.000 | ||
Size | Large | Size | Large | ||
Type | Boss | Type | Boss | ||
Amdarais | Undead 4 | Undead | Corrupted Root | Earth 3 | Demon |
LVL | 145 | LVL | 145 | ||
HP | 1.750.033 | HP | 1.696.012 | ||
Size | Medium | Size | Medium | ||
Type | Mini-Boss | Type | Mini-Boss | ||
Royal Knight of Pain | Undead 2 | Undead | Royal Knight of Grudge | Undead 2 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 814.278 | HP | 451.576 | ||
Size | Large | Size | Large | ||
Type | Normal | Type | Normal | ||
Bloody Knight | Dark 4 | Undead | Corrupted Abysmal Knight | Dark 4 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 198.600 | HP | 208.100 | ||
Size | Medium | Size | Medium | ||
Type | Mini-Boss | Type | Mini-Boss | ||
Corrupted Steward | Undead 1 | Undead | Chamber in Pain | Undead 2 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 184.080 | HP | 144.370 | ||
Size | Medium | Size | Medium | ||
Type | Normal | Type | Normal | ||
Corrupted Palace Guard | Dark 2 | Undead | Wandering Archer | Dark 2 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 200.168 | HP | 120.811 | ||
Size | Large | Size | Small | ||
Type | Normal | Type | Normal | ||
Corrupted Monk | Undead 4 | Undead | Maggot | Earth 2 | Insect |
LVL | 145 | LVL | 145 | ||
HP | 473.500 | HP | 473.500 | ||
Size | Large | Size | Large | ||
Type | Mini-Boss | Type | Mini-Boss | ||
Suffering Khalitzburg | Undead 1 | Undead | Suffering Khalitzburg | Undead 1 | Undead |
Cards
They can be dropped from monsters inside the Memorial Dungeon and some cards can be exchanged with Coagulated Spell.
Card | Dropped from | Effect | Location |
---|---|---|---|
Corruption Root Card | Corrupted Soul | ATK +20.
Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. |
Weapon |
Amdarais Card | Amdarais | ATK + 10%, MATK + 10%.
Drains 666 HP and 66 SP from the user every 4 seconds. Upon unequipping the card, drain 6,666 HP and 666 SP. |
Armor |
Agony Of Royal Knight Card | Knight of Pain | ATK + 5%, Natural HP Recovery - 44%.
When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) When unequipped, drain 444 HP. |
Armor |
Grudge Of Royal Knight Card | Knight of Grudge | Increases resistance against Neutral element attacks by 20%. Increases SP consumption by 44%.
When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 for every other refine level) When unequipped, drain 44 SP. |
Garment |
White Knight Card | Exchange for 3.000 Coagulated Spells | ATK +15
Increase damage inflicted on Medium and Large size monsters by 10%. |
Weapon |
Khalitzburg Knight Card | Exchange for 5.000 Coagulated Spells | DEF +20
Receive 20% less physical damage from Medium and Large size monsters. |
Shield |
Equipment
Talk with Hugin's Butler Temporal Armor and Temporal Boots can be obtained from the MVP's of the Dungeon, and they can be upgraded with the use of Temporal Crystals.
to craft these gears.1st Material | 2nd Material | Obtainable Items |
---|---|---|
3 Temporal Armor | 60 Temporal Crystal | Temporal Plate |
3 Temporal Boots | 30 Temporal Crystal | Temporal STR Boots Temporal VIT Boots |
150 Coagulated Spells | 30 Temporal Crystal | Temporal Manteau |
Temporal Boots Enchantment
Temporal Boots can be enchanted using Coagulated Spells and Zeny.
Enchanting starts with the 4th Slot which can only be enchanted with Perfect Enchant. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a Regular Enchant or a Perfect Enchant.
- Regular Enchant: you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.
- Perfect Enchant: you can choose the desired enchant and the process will never fail.
Slot | Type | Enchantment Cost | Success Rate | |
---|---|---|---|---|
4th | Perfect Enchant | 150 Coagulated Spells | 2.000.000 Zeny | 100% |
3rd | Regular Enchant | 60 Coagulated Spells | 600.000 Zeny | 70% |
3rd | Perfect Enchant | 300 Coagulated Spells | 4.000.000 Zeny | 100% |
Note: Resetting is not available for Temporal Boots!
Type | Enchant + Effect |
---|---|
Magical | Spell4: MATK + 15
Variable Casting Time reduced by 10% |
Physical | Fighting Spirit7: ATK + 24
HIT + 5 |
Ranged | Expert Archer4:
Ranged physical damage increases by 8% |
Recovery | Heal Amount4: Healing amount increased by 20%.
SP consumption rate increases by 15% |
Critical | Fatal 4Lv: Critical Damage + 10%
CRI + 4 |
ASPD | Delay after attack 4Lv:
Delay after attack reduced by 10% |
Health | MaxHP+5%: Max HP +5% |
Type | Enchant + Effect |
---|---|
Magical | Runaway Magic: MATK +40
MATK +3% |
Physical | Bear's Power: ATK +40
ATK +3% |
Ranged | Hawk Eye: Long Range Physical Damage +20% |
Critical | Lucky Day: CRIT +15
Critical Damage +15% |
ASPD | Speed of Light: ASPD +1
ASPD +10% |
Health | Muscle Fool: MaxHP +700
MaxHP +3% |
Temporal Armor Enchantment
Slot | Type | Enchantment Cost | Success Rate | |
---|---|---|---|---|
4th | Regular Enchant | 20 Coagulated Spells | 200.000 Zeny | 100% |
3rd | 40 Coagulated Spells | 400.000 Zeny | ||
2nd | 80 Coagulated Spells | 800.000 Zeny | ||
2nd | Perfect Enchant | 1000 Coagulated Spells | 10.000.000 Zeny | |
4th, 3rd and 2nd | Reset Enchant | 1.000.000 Zeny |
4th Slot | 3rd Slot | 2nd Slot | ||||
---|---|---|---|---|---|---|
STR +1 | STR +2 | STR +3 | STR +4 | Fighting Spirit 5: ATK + 18, HIT + 5 | Glast Heim Essence (Lord Knight) | Glast Heim Essence (Paladin) |
VIT +1 | VIT +2 | VIT +3 | VIT +4 | Master Archer 2: Increases Long-Distance Physical damage by 4% | Glast Heim Essence (Whitesmith) | Glast Heim Essence (Creator) |
DEX +1 | DEX +2 | DEX +3 | DEX +4 | Magic Power 2: MATK + 9,
Variable Casting Time reduced by 6% |
Glast Heim Essence (Assassin Cross) | Glast Heim Essence (Stalker) |
AGI +1 | AGI +2 | AGI +3 | AGI +4 | Critical 2: Critical Damage + 6%, CRI + 2 | Glast Heim Essence (High Wizard) | Glast Heim Essence (Professor) |
INT +1 | INT +2 | INT +3 | INT +4 | Archbishop 2: Healing amount increased by 6%.
SP consumption rate increases by 5% |
Glast Heim Essence (High Priest) | Glast Heim Essence (Champion) |
LUK +1 | LUK +2 | LUK +3 | LUK +4 | MHP +3%: Max HP +3% | Glast Heim Essence (Sniper) | Glast Heim Essence (Clown & Gypsy) |
MHP +1% | MHP +2% | MHP +3% | MHP +4% | Failure | Glast Heim Essence (Kagerou & Oboro) | Failure |
SP+25 | SP+50 | SP+100 | SP+150 | - | - | - |
For 2nd and 3rd Slots, there's a chance to hit Failure. On doing so, no enchants are given and items are still consumed!
Visual Table of Enchants
Type | Bear's Power | Hawk Eye | Runaway Magic | Speed of Light | Muscle Fool | Lucky Day |
---|---|---|---|---|---|---|
Lord Knight
(ATK +25) |
Bowling Bash DMG +25%
For every 2 armor refines, ATK +1% |
Brandish Spear DMG +25%
For every 2 armor refines, Ranged Physical damage +1% |
- | - | - | Spiral Pierce DMG +25%
For every 2 armor refines, ATK +10 |
Paladin
(Max HP +500) |
Holy Cross DMG +20%
For every 2 armor refines, ATK +1% |
- | Pressure DMG+ 25%
For every 2 armor refines, Pressure DMG +3% |
- | MaxHP +10%, VIT +7
For every 2 armor refines, HP +100 |
- |
High Wizard
(VCT -10%) |
- | - | Meteor Storm DMG +25%
For every 2 armor refines, Fire property Magic DMG +1% |
- | Storm Gust DMG +25%
For every 2 armor refines, Water property Magic DMG +1% |
Gravitational Field DMG +25%
For every 2 armor refines, Gravitational Field DMG +3% |
Professor
(Max HP +500) |
- | Heaven's Drive DMG +35%
For every 2 armor refines, Earth property Magic DMG +1% |
Magic DMG to all Sizes +15%
For every 2 armor refines, MATK +1% |
- | MaxHP +700, VIT +7
For every 2 armor refines, MaxHP +100 |
- |
High Priest
(VCT -10%) |
- | - | Magnus Exorcismus DMG +25%
For every 2 armor refines, Holy property Magic DMG +1% |
- | MaxHP +700, VIT +7
For every 2 armor refines, MaxHP +100 |
Critical DMG +20%
For every 2 armor refines, ATK +1% |
Champion
(ATK +25) |
Chain Crush Combo DMG +35%
For every 2 armor refines, Chain Crush Combo DMG +3% |
- | - | Chain Combo DMG +35%
For every 2 armor refines, Combo Finish DMG +7% |
MaxSP +5%, INT +7
For every 2 armor refines, MaxSP +50 |
- |
Assassin Cross
(CRIT +10) |
- | Sonic Blow DMG +25%
For every 2 armor refines, ATK +1% |
- | Critical DMG +20%
For every 2 armor refines, ASPD +3% |
Meteor Assault DMG +25%
For every 2 armor refines, Meteor Assault DMG +3% |
- |
Stalker
(ATK +25) |
Raid DMG +25%
For every 2 armor refines, ATK +1% |
Double Strafe DMG +25%
For every 2 armor refines, Ranged Physical DMG +1% |
- | Backstab DMG +25%
For every 2 armor refines, ASPD +3% |
- | - |
Sniper
(ATK +25) |
- | Blitz Beat DMG +40%
For every 2 armor refines, Blitz Beat DMG +3% |
- | Sharp Shooting DMG +40%
For every 2 armor refines, Sharp Shooting SP Consumption -3% |
- | Damage with Bows +25%
For every 2 armor refines, Ranged Physical DMG +1% |
Clown & Gypsy
(ATK +25) |
Physical DMG to all Sizes +15%
For every 2 armor refines, Ranged Physical DMG +1% |
Throw Arrow and Musical Strike DMG +30%
For every 2 armor refines, Throw Arrow and Musical Strike DMG +3% |
- | Arrow Vulcan DMG +30%
For every 2 armor refines, Arrow Vulcan Cooldown -0.3s |
- | - |
Whitesmith
(ATK +25) |
Physical DMG to all Sizes +15%
For every 2 armor refines, ATK +1% |
Cart Termination DMG +25%
For every 2 armor refines, Cart Termination DMG +3% |
- | Critical DMG +20%
For every 2 armor refines, ASPD +3% |
- | - |
Creator
(Max SP +200) |
Physical DMG to all Elements +15%
For every 2 armor refines, ATK +1% |
Acid Terror DMG +25%
For every 2 armor refines, ATK +10 |
Acid Demonstration DMG +25%
For every 2 armor refines, Acid Demonstration DMG +3% |
- | - | - |
Kagerou & Oboro
(Max HP +500) |
- | Throw Kunai and Kunai Splash DMG +30%
For every 2 armor refines, Throw Huuma Shuriken and Swirling Petal DMG +7% |
Exploding Dragon, Snow Flake Draft and First Wind DMG +30%
For every 2 armor refines, Flaming Petals, Freezing Spear and Wind Blade DMG +5% |
- | - | Physical DMG to all Sizes +10%
For every 2 armor refines, ATK and MATK +1% |