Asura Strike: Difference between revisions

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* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-05-30.md 2020-05-30 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-05-30.md 2020-05-30 Changelog]
* * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-01.md 2020-08-01 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-08-01.md 2020-08-01 Changelog]


{{Navbox Monk}}
{{Navbox Monk}}
[[Category:Spirit Sphere Skills]]
[[Category:Spirit Sphere Skills]]

Revision as of 15:47, 23 August 2020

Asura Strike.png Asura Strike
Asura Strike Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: Remaining SP
Fixed Cast Time: 2.25 - (Skill Level × 0.25) seconds
Variable Cast Time: 2.25 - (Skill Level × 0.25) seconds
Cast Delay: 3.5 − (Skill Level × 0.5) seconds
Cooldown: 10 seconds
Target: Enemy (multiple methods)
Range: Melee
Property: Neutral
Spirit Spheres: All
Prerequisites
(Monk) Finger Offensive Lv. 3, Explosion Spirits Lv. 3

Asura Strike (Alt: Guillotine Fist) is a 2nd class offensive skill available as a Monk. This can be the last skill of the "combo skills" group.

Effect

Performs an ultimate, devastating strike at a single/current target to inflict massive piercing physical damage at cost of all of the user's SP. This skill can also be used after Combo Finish. Requires the user to be in Explosion Spirits status and each cast uses all Spirit Spheres. When used after a combo, it only uses up two Spirit Spheres.

Base Damage
ATK × (8 + SP ÷ 10)
Level Bonus Damage Cast Time (Fixed + Variable) Cast Delay
1 400 (2 + 2) s 3.0s
2 550 (1.75 + 1.75) s 2.5s
3 700 (1.5 + 1.5) s 2.0s
4 850 (1.25 + 1.25) s 1.5s
5 1,000 (1 + 1) s 1.0s

Applications

Notes

  • Although this skill disregards the defense calculation, it's still affected by cards.
  • Dispell and Absorb Spirits will not disrupt the execution of this skill.
  • A line of sight must be available when this skill activates, otherwise it will inflict no damage and still drain the user's SP.
  • After the execution of this skill, the user cannot regenerate SP naturally for 3 seconds afterwards. Spirit Recovery and relogging bypass this restriction.
  • During the cooldown of this skill, the user is unable to use SP Healing Items.

Changelogs

The below changelogs contain changes to this skill.