Blitz Beat: Difference between revisions
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|cf_value=[[Falconry Mastery|Falcon]] | |cf_value=[[Falconry Mastery|Falcon]] | ||
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'''Blitz Beat''' (Alt: ''Blitz Beat'') is a 2<sup>nd</sup> class offensive skill available as [[Hunter | '''Blitz Beat''' (Alt: ''Blitz Beat'') is a 2<sup>nd</sup> class offensive skill available as [[Hunter]]. | ||
==Effect== | ==Effect== | ||
Commands the Falcon to dive at a single target and strike repeatedly to inflict piercing ranged damage to all enemies in a 3x3 area around the target. This skill ignores the accuracy check and can be autocast when physically attacking with a [[bow]], in which case no SP is consumed. Damage is affected by [[AGI]] and [[DEX]]. | Commands the Falcon to dive at a single target and strike repeatedly to inflict piercing ranged damage to all enemies in a 3x3 area around the target. This skill ignores the accuracy check and can be autocast when physically attacking with a [[bow]], in which case no SP is consumed. Damage is affected by [[AGI]] and [[DEX]]. | ||
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<span style="white-space:normal;">'''Damage''' = [(DEX / 10) + (AGI / 2) + (Steel Crow level x 3) + 40] * 2</span> | <span style="white-space:normal;">'''Damage''' = [ (DEX / 10) + (AGI / 2) + (Steel Crow level x 3) + 40 ] * 2</span> | ||
A simplified version of the above formula: | |||
<span style="white-space:normal;">'''Damage''' = [ (DEX / 10) + (AGI / 2) ] x 2 + (Steel Crow Level x 6) + 80</span> | |||
===Notes=== | ===Notes=== | ||
*Despite the animation, all damage is connected in one single bundle. | *Despite the animation, all damage is connected in one single bundle. | ||
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*Does not have [[Skills#Cast Time|Cast Time]], but does have [[Skills#Cast Delay|Cast Delay]]. Cast Delay, however, does not prevent blitzes from being triggered. | *Does not have [[Skills#Cast Time|Cast Time]], but does have [[Skills#Cast Delay|Cast Delay]]. Cast Delay, however, does not prevent blitzes from being triggered. | ||
*The number of times this skill will hit its target via auto-cast depends on the level of this skill and the user's {{Tooltip|Job Level|1 + Floor(JobLv ÷ 10), up to 5 if mastered}}. Job Levels 1-9 allow it to hit up to one time, while Job Levels 40 or higher allow the maximum of 5 hits if this skill is mastered. | *The number of times this skill will hit its target via auto-cast depends on the level of this skill and the user's {{Tooltip|Job Level|1 + Floor(JobLv ÷ 10), up to 5 if mastered}}. Job Levels 1-9 allow it to hit up to one time, while Job Levels 40 or higher allow the maximum of 5 hits if this skill is mastered. | ||
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==External== | ==External== | ||
===Bestowed from=== | ===Bestowed from=== | ||
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**Increases damage by 40% if '''White Wing Suit''' upgrade level is +7 or higher. | **Increases damage by 40% if '''White Wing Suit''' upgrade level is +7 or higher. | ||
**Increases damage by an additional 20% if '''White Wing Suit''' upgrade level is +9 or higher. | **Increases damage by an additional 20% if '''White Wing Suit''' upgrade level is +9 or higher. | ||
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{{Navbox Hunter}} | {{Navbox Hunter}} |
Revision as of 18:42, 18 August 2020
Blitz Beat | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 7 + (Skill Level × 3) |
Fixed Cast Time: | 0.3 seconds |
Variable Cast Time: | 1.2 seconds |
Cast Delay: | 1 second |
Target: | Enemy |
Range: | (5 + Vulture's Eye) cells |
Area of Effect: | 3x3 |
Property: | Neutral |
Add-on: | Falcon |
Prerequisites | |
(Hunter) Falconry Mastery Lv. 1 |
Blitz Beat (Alt: Blitz Beat) is a 2nd class offensive skill available as Hunter.
Effect
Commands the Falcon to dive at a single target and strike repeatedly to inflict piercing ranged damage to all enemies in a 3x3 area around the target. This skill ignores the accuracy check and can be autocast when physically attacking with a bow, in which case no SP is consumed. Damage is affected by AGI and DEX.
Level | Hits Inflicted | SP Cost |
---|---|---|
1 | 1 | 10 |
2 | 2 | 13 |
3 | 3 | 16 |
4 | 4 | 19 |
5 | 5 | 22 |
Damage = [ (DEX / 10) + (AGI / 2) + (Steel Crow level x 3) + 40 ] * 2
A simplified version of the above formula:
Damage = [ (DEX / 10) + (AGI / 2) ] x 2 + (Steel Crow Level x 6) + 80
Notes
- Despite the animation, all damage is connected in one single bundle.
- Damage is unaffected by every form of damage modifier.
- Bypasses defensive benefits such as Guard, Parry and Weapon Blocking.
Auto-Blitz Beat
- Can be triggered even if the attack misses or is blocked.
- For every 3 points of LUK the chance of auto-cast is increased by 1%.
- Does not have Cast Time, but does have Cast Delay. Cast Delay, however, does not prevent blitzes from being triggered.
- The number of times this skill will hit its target via auto-cast depends on the level of this skill and the user's Job Level. Job Levels 1-9 allow it to hit up to one time, while Job Levels 40 or higher allow the maximum of 5 hits if this skill is mastered.
Hunter | |
---|---|
2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blast Mine • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest |
Weapons | Bow (Arrows) |