Wind-Charm: Difference between revisions
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| levels = 1 | | levels = 1 | ||
| spcost = 20 | | spcost = 20 | ||
| | | cast_fix= 200ms | ||
| cast_var = | | cast_var= 800ms | ||
| delay = None | | delay = None | ||
| cooldown = None | | cooldown = None |
Revision as of 03:52, 22 August 2024
Wind-Charm | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 20 |
Fixed Cast Time: | 200ms |
Variable Cast Time: | 800ms |
Cast Delay: | None |
Cooldown: | None |
Duration: | 300 seconds |
Target: | Self |
Catalyst: | 1 Charm Wind |
Charm Wind (Alt: Kazehu Seiran) is an Expanded 2nd class active skill available as Kagerou and Oboro.
Effect
This summons a Wind Charm. These orbit your head like a Monk's Spirit Sphere. You may have up to 10 wind charms up at once. If you have 10 wind charms, your weapon will be endowed with Wind Element. Summoning charms of any other element will remove all charms.
Wind Charms increase damage inflicted with wind element Ninja skills:
Wind Blade: +20% per charm (+200% with 10 charms)
Lightning Jolt: +15% per charm (+150% with 10 charms)
First Wind: +10% per charm (+100% with 10 charms)
Notes
Charms are removed by skills that remove spirit spheres.