Throw Kunai: Difference between revisions
Jump to navigation
Jump to search
imported>EvilLoynis m (→Effect) |
Njosefbeck (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
|levels=5 | |levels=5 | ||
|prereqs=([[Ninja]]) [[Throw Shuriken]] Lv.5 | |prereqs=([[Ninja]]) [[Throw Shuriken]] Lv.5 | ||
|spcost= | |spcost=10 | ||
|delay= | |cooldown=0.7 seconds | ||
|delay=0.3 seconds | |||
|target=Enemy | |target=Enemy | ||
|range=9 | |range=9 | ||
Line 12: | Line 13: | ||
'''Throw Kunai''' (Alt: ''Throw Kunai'') is an Expanded class offensive skill available as [[Ninja]]. | '''Throw Kunai''' (Alt: ''Throw Kunai'') is an Expanded class offensive skill available as [[Ninja]]. | ||
==Effect== | ==Effect== | ||
Throws a kunai at a single target to inflict | Throws a kunai at a single target to inflict 500% ranged [[ATK|physical damage]] at level 5. Each cast uses one kunai, the property of which determines the property of this skill. This skill '''does not ignore''' the accuracy check (i.e. it can miss). | ||
{|class=wikitablec | {|class=wikitablec | ||
!Level!! | !Level!!ATK | ||
|- | |- | ||
!1 | !1 | ||
| | |100% | ||
|- | |- | ||
!2 | !2 | ||
| | |200% | ||
|- | |- | ||
!3 | !3 | ||
| | |300% | ||
|- | |- | ||
!4 | !4 | ||
| | |400% | ||
|- | |- | ||
!5 | !5 | ||
| | |500% | ||
|} | |} | ||
Revision as of 23:59, 7 January 2021
Throw Kunai | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 10 |
Cast Delay: | 0.3 seconds |
Cooldown: | 0.7 seconds |
Target: | Enemy |
Range: | 9 cells |
Ammunition: | 1 Kunai |
Prerequisites | |
(Ninja) Throw Shuriken Lv.5 |
Throw Kunai (Alt: Throw Kunai) is an Expanded class offensive skill available as Ninja.
Effect
Throws a kunai at a single target to inflict 500% ranged physical damage at level 5. Each cast uses one kunai, the property of which determines the property of this skill. This skill does not ignore the accuracy check (i.e. it can miss).
Level | ATK |
---|---|
1 | 100% |
2 | 200% |
3 | 300% |
4 | 400% |
5 | 500% |
Notes
- The total damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.