Wind-Charm: Difference between revisions

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{{Skill Info
{{Skill Info
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'''Charm Wind''' (Alt: ''Kazehu Seiran'') is an Expanded 2<sup>nd</sup> class active skill available as [[Kagerou]] and [[Oboro]].
'''Charm Wind''' (Alt: ''Kazehu Seiran'') is an Expanded 2<sup>nd</sup> class active skill available as [[Kagerou]] and [[Oboro]].
== Effect ==
== Effect ==
This summons a Wind Charm. These orbit your head like a [[Monk]]'s [[Spirit Sphere]]. You may have up to 10 wind charms up at once. If you have 10 wind charms, your weapon will be endowed with [[Wind]] [[Element]]. Summoning charms of any other element will remove all charms.  
This summons a Wind Charm. These orbit your head like a [[Monk]]'s [[Spirit Sphere]]. You may have up to 10 wind charms up at once. If you have 10 wind charms, you will deal 30% more damage to [[Water]] [[Element]] monsters. Summoning charms of any other element will remove all charms.  


Wind Charms increase damage inflicted with wind element [[Ninja]] skills:<br/>
Wind Charms increase damage inflicted with wind element [[Ninja]] skills:<br/>

Latest revision as of 00:31, 23 August 2024

Wind-Charm.png Wind-Charm
Wind-Charm Info.gif
Type: Active Skill
Levels: 1
SP Cost: 20
Fixed Cast Time: 200ms
Variable Cast Time: 800ms
Cast Delay: None
Cooldown: None
Duration: 300 seconds
Target: Self
Catalyst: 1 Charm Wind

Charm Wind (Alt: Kazehu Seiran) is an Expanded 2nd class active skill available as Kagerou and Oboro.

Effect

This summons a Wind Charm. These orbit your head like a Monk's Spirit Sphere. You may have up to 10 wind charms up at once. If you have 10 wind charms, you will deal 30% more damage to Water Element monsters. Summoning charms of any other element will remove all charms.

Wind Charms increase damage inflicted with wind element Ninja skills:
Wind Blade: +20% per charm (+200% with 10 charms)
Lightning Jolt: +15% per charm (+150% with 10 charms)
First Wind: +10% per charm (+100% with 10 charms)

Notes

Charms are removed by skills that remove spirit spheres.