Power Swing: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Skill Info | {{Skill Info | ||
|class= | |class=Whitesmith | ||
|type=Offensive | |type=Offensive | ||
|levels= | |levels=10, selectable | ||
|prereqs=([[ | |prereqs=([[Whitesmith]]) [[Axe Boomerang]] Lv. 3 | ||
|spcost=18 + (Skill Level × 2) | |spcost=18 + (Skill Level × 2) | ||
|time=None | |time=None | ||
Line 14: | Line 14: | ||
|s_icon=Stun | |s_icon=Stun | ||
}} | }} | ||
'''Power Swing''' (Alt: ''Power Swing'') is an offensive skill available as [[Whitesmith]]. | |||
'''Power Swing''' (Alt: ''Power Swing'') is | |||
==Effect== | ==Effect== | ||
Inflicts Melee [[ATK|Physical Damage]] to a single target. It has a 10% chance of leaving the target [[Status Effects#Stun|stunned]] for 2 seconds and | Inflicts Melee [[ATK|Physical Damage]] to a single target. It has a 10% chance of leaving the target [[Status Effects#Stun|stunned]] for 2 seconds. Damage is increased based on the caster's STR, DEX, and Base Level. | ||
{|class=wikitablec | {|class=wikitablec | ||
!Level!!Base Damage (ATK) | !Level!!Base Damage (ATK) | ||
|- | |- | ||
!1 | !1 | ||
|400% | |400% | ||
|- | |- | ||
!2 | !2 | ||
|500% | |500% | ||
|- | |- | ||
!3 | !3 | ||
|600% | |600% | ||
|- | |- | ||
!4 | !4 | ||
|700% | |700% | ||
|- | |- | ||
!5 | !5 | ||
|800%|| | |800% | ||
|- | |||
!6 | |||
|900% | |||
|- | |||
!7 | |||
|1000% | |||
|- | |||
!8 | |||
|1100% | |||
|- | |||
!9 | |||
|1200% | |||
|- | |||
!10 | |||
|1300% | |||
|} | |} | ||
{{Navbox Blacksmith}} | {{Navbox Blacksmith}} |
Revision as of 16:43, 23 August 2024
Power Swing | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 18 + (Skill Level × 2) |
Cast Time: | None |
Cast Delay: | 1 second |
Cooldown: | None |
Target: | Enemy |
Range: | Melee |
Status: | Stun |
Status Icon: | |
Prerequisites | |
(Whitesmith) Axe Boomerang Lv. 3 |
Power Swing (Alt: Power Swing) is an offensive skill available as Whitesmith.
Effect
Inflicts Melee Physical Damage to a single target. It has a 10% chance of leaving the target stunned for 2 seconds. Damage is increased based on the caster's STR, DEX, and Base Level.
Level | Base Damage (ATK) |
---|---|
1 | 400% |
2 | 500% |
3 | 600% |
4 | 700% |
5 | 800% |
6 | 900% |
7 | 1000% |
8 | 1100% |
9 | 1200% |
10 | 1300% |