Old Glast Heim: Difference between revisions
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==Temporal Boots Enchantment== | ==Temporal Boots Enchantment== | ||
{{Item List|id=22009|item=Temporal Boots|simple=yes}} can be enchanted | {{Item List|id=22009|item=Temporal Boots|simple=yes}} can be enchanted using {{Item List|id=6608|item=Coagulated Spells|simple=yes}} and Zeny.<br> | ||
Enchanting starts with the 4th Slot which can only be enchanted with '''Perfect Enchant'''. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a '''Regular Enchant''' or a '''Perfect Enchant'''.<br> | Enchanting starts with the 4th Slot which can only be enchanted with '''Perfect Enchant'''. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a '''Regular Enchant''' or a '''Perfect Enchant'''.<br> | ||
* '''Regular Enchant:''' you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.<br> | * '''Regular Enchant:''' you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.<br> | ||
* '''Perfect Enchant:''' you can choose the desired enchant and the process will never fail. | * '''Perfect Enchant:''' you can choose the desired enchant and the process will never fail.<br> | ||
When enchanting, please wear the desired equipment and have the necessary materials in your inventory before attempting. | |||
{| class=wikitable style="text-align:center; width:60%; height:10em" | {| class=wikitable style="text-align:center; width:60%; height:10em" | ||
|+ Enchantment Costs: | |+ Enchantment Costs: |
Revision as of 01:40, 12 December 2023
Old Glast Heim | |
---|---|
Requirements | |
Base Level: | 130 |
Party: | 1+ Members |
Rewards | |
Item(s): | 2+ Temporal Crystal |
Note:
- You can not reenter this instance if you happen to exit this instance before the instance is finished (e.g. disconnected, die and respawn). It is recommended to bring a Token of Siegfried in case you die on the middle of the instance.
- Most of the monsters here are Undead race (exception to Maggot which is Insect) and either Undead or Shadow elemental (exception to Maggot and Corruption Root which is Earth elemental).
- There is a 1 hour and 30 minute time limit for completing the quest before the instance is destroyed.
- Anti-knockback equipment (e.g. Etran's Undershirt [1], Siegfried's Helmet [1], Strong Shield [1], Brynhild, Abyss Dress or any armor carded with RSX-0806 Card) will help the players when fighting against Wandering Archer.
- Undead or Shadow elemental armor will help reduce the damage taken by player in this instance.
Speak to Hugin in Glast Heim and agree to help him research the time gap. With 2 or more players in your party, the party leader must speak to Hugin in Glast Heim and "Generate Time Gap". After the dungeon is created, talk to Hugin again to enter Old Glast Heim.
- Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to Varmundt . He will tell you about an incoming invasion lead by a valkyrie named Himelmez.
- The party leader should head north after talking to Varmundt and speak to Heinrich . A cutscene will trigger between Heinrich and Himelmez.
- After their conversation, Corrupted Abysmal Knight and Suffering Khalitzburg will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.
- Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west .
- Head into the portal and cross over to the west side. You will have to clear the Grand Chamberlain in Pain, Corrupted Steward, and Corrupted Monk that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.
- All monsters inside the instance are stronger and have higher HP than their normal counterparts.
- They also have the chance to drop Coagulated Spell, which can be used for enchanting Temporal Boots (see below).
- At this point only party leader needs to go to the southwest corner of the map and chat with survivor NPC Altar Boy Domun . The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.
- Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer
- On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.
- Being invisible (e.g. Cloaking, Camouflage) won't trigger the spawn.
which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.
- The north area of the map is filled with Corrupted Palace Guard and Wandering Archer. Once enough mobs have been defeated head to the central north area of the map. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once she disappears the first MVP Corrupted Soul will spawn. The players should bring Stone-immunity (e.g. Medusa Card, Evil Druid Card) and Silence-immunity (e.g. Marduk Card) equipment on this fight.
- Upon defeating the MVP, each party member should speak with Varmundt and collect 1 Temporal Crystal and 1 Coagulated Spell.
- If any of the party members are dead when the MVP dies, then they won't receive the kill count and are unable to receive any items from Varmundt.
- Go into the north portal to enter the 1st Floor of Old Glast Heim. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.
- Enter the west portal. In addition to the previous mobs the area will be filled with Corrupted Abysmal Knight and Bloody Knight.
- Upon clearing sufficient mobs, an announcement will be made stating the appearance of an evil presence. Find and defeat the 1st Commander of Destruction mini boss which will open a portal to the east.
- Head to the east portal via the central bridge. Similar to the west side, clear all the mobs to spawn the 2nd Commander of Destruction mini boss and defeat her. A portal will open to the north.
- Be careful when fighting the mini boss using Undead elemental armor, since the mini boss can cast Magnum Break. Shadow elemental armor combined with Fireproof Potion is a more safe option in this fight.
- Commander of Destruction possible spawn points
- Enter the north portal and as you walk further north past some Decomposed Bodies, you will see Heinrich confronting Himelmez again. There is a floating body of the last survivor in Old Glast Heim which Himelmez will convert into the MVP Amdarais. Once the dialogue is over the MVP will spawn at the location of the floating body. During the MVP fight, random mobs will spawn in the central area. The player can bring Amdarais to the northern stairs area to avoid the random mobs.
- Defeat the MVP and speak with Hugin. He will give 5 of each Temporal Crystal and Coagulated Spell the first time you complete the instance and 1 of each thereafter.
- After collecting the reward, the player can:
Some of the notable loot list:
- Heavy Sword [1]
- Ceremonial Sword
- Staff of Geffen [1]
- Goldsmithing Dagger
- Engraved Armor [1]
- Silversmith Bracelet [1]
- Gold Bullion
- Silver Bullion
- Platinum Bullion
- Colorful Key
- Colorful Brooch
- Gold Coin Basket
Instance Rewards
Monsters
Monster | Stats | Monster | Stats | ||
---|---|---|---|---|---|
LVL | 150 | LVL | 150 | ||
HP | 25.000.000 | HP | 19.000.000 | ||
Size | Large | Size | Large | ||
Type | Boss | Type | Boss | ||
Amdarais | Undead 4 | Undead | Corrupted Root | Earth 3 | Demon |
LVL | 145 | LVL | 145 | ||
HP | 1.750.033 | HP | 1.696.012 | ||
Size | Medium | Size | Medium | ||
Type | Normal | Type | Normal | ||
Royal Knight of Pain | Undead 2 | Undead | Royal Knight of Grudge | Undead 2 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 814.278 | HP | 451.576 | ||
Size | Large | Size | Large | ||
Type | Normal | Type | Normal | ||
Bloody Knight | Dark 4 | Undead | Corrupted Abysmal Knight | Dark 4 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 198.600 | HP | 208.100 | ||
Size | Medium | Size | Medium | ||
Type | Normal | Type | Normal | ||
Corrupted Steward | Undead 1 | Undead | Chamber in Pain | Undead 2 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 184.080 | HP | 144.370 | ||
Size | Medium | Size | Medium | ||
Type | Normal | Type | Normal | ||
Corrupted Palace Guard | Dark 2 | Undead | Wandering Archer | Dark 2 | Undead |
LVL | 145 | LVL | 145 | ||
HP | 200.168 | HP | 120.811 | ||
Size | Large | Size | Small | ||
Type | Normal | Type | Normal | ||
Corrupted Monk | Undead 4 | Undead | Maggot | Earth 2 | Insect |
LVL | 145 | LVL | 145 | ||
HP | 473.500 | HP | 473.500 | ||
Size | Large | Size | Large | ||
Type | Normal | Type | Normal | ||
Suffering Khalitzburg | Undead 1 | Undead | Suffering Khalitzburg | Undead 1 | Undead |
Cards
They can be dropped from monsters inside the Memorial Dungeon and some cards can be exchanged with Coagulated Spell.
Card | Dropped from | Effect | Location |
---|---|---|---|
Corruption Root Card | Corrupted Soul | ATK +20.
Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. |
Weapon |
Amdarais Card | Amdarais | ATK + 10%, MATK + 10%.
Drains 666 HP and 66 SP from the user every 4 seconds. Upon unequipping the card, drain 6,666 HP and 666 SP. |
Armor |
Agony Of Royal Knight Card | Knight of Pain | ATK + 5%, Natural HP Recovery - 44%.
When killing a monster with a melee physical attack, recover 100 HP. (Recovery amount increases by 10 per refine level) When unequipped, drain 444 HP. |
Armor |
Grudge Of Royal Knight Card | Knight of Grudge | Increases resistance against Neutral element attacks by 20%. Increases SP consumption by 44%.
When killing a monster with a melee physical attack, recover 10 SP. (Recovery amount increases by 1 for every other refine level) When unequipped, drain 44 SP. |
Garment |
White Knight Card | Exchange for 3.000 Coagulated Spells | ATK +15
Increase damage inflicted on Medium and Large size monsters by 10%. |
Weapon |
Khalitzburg Knight Card | Exchange for 5.000 Coagulated Spells | DEF +20
Receive 20% less physical damage from Medium and Large size monsters. |
Shield |
Equipment
Temporal Armor and Temporal Boots can be obtained from the MVP's of the Dungeon, and they can be upgraded with the use of Temporal Crystals.
Temporal Manteau and Temporal Ring can be obtained by crafting Coagulated Spells with Temporal Crystals.
1st Material | 2nd Material | Obtainable Items |
---|---|---|
3 Temporal Armor | 60 Temporal Crystal | Temporal Plate |
3 Temporal Boots | 30 Temporal Crystal | Temporal STR Boots Temporal VIT Boots |
150 Coagulated Spells | 30 Temporal Crystal | Temporal Manteau |
Temporal Boots Enchantment
Temporal Boots can be enchanted using Coagulated Spells and Zeny.
Enchanting starts with the 4th Slot which can only be enchanted with Perfect Enchant. After enchanting the 4th Slot, you can then enchant the 3rd Slot with either a Regular Enchant or a Perfect Enchant.
- Regular Enchant: you cannot choose the desired enchant and it has a chance to fail. On failure, nothing happens.
- Perfect Enchant: you can choose the desired enchant and the process will never fail.
When enchanting, please wear the desired equipment and have the necessary materials in your inventory before attempting.
Slot | Type | Enchantment Cost | Success Rate | |
---|---|---|---|---|
4th | Perfect Enchant | 150 Coagulated Spells | 2.000.000 Zeny | 100% |
3rd | Regular Enchant | 60 Coagulated Spells | 600.000 Zeny | 70% |
3rd | Perfect Enchant | 300 Coagulated Spells | 4.000.000 Zeny | 100% |
Note: Resetting is not available for Temporal Boots!
Type | Enchant + Effect |
---|---|
Magical | Spell4: MATK + 15
Variable Casting Time reduced by 10% |
Physical | Fighting Spirit7: ATK + 24
HIT + 5 |
Ranged | Expert Archer4:
Ranged physical damage increases by 8% |
Recovery | Heal Amount4: Healing amount increased by 20%.
SP consumption rate increases by 15% |
Critical | Fatal 4Lv: Critical Damage + 10%
CRI + 4 |
ASPD | Delay after attack 4Lv:
Delay after attack reduced by 10% |
Health | MaxHP+5%: Max HP +5% |
Type | Enchant + Effect |
---|---|
Magical | Runaway Magic: MATK +40
MATK +3% |
Physical | Bear's Power: ATK +40
ATK +3% |
Ranged | Hawk Eye: Long Range Physical Damage +20% |
Critical | Lucky Day: CRIT +15
Critical Damage +15% |
ASPD | Speed of Light: ASPD +1
ASPD +10% |
Health | Muscle Fool: MaxHP +700
MaxHP +3% |
Temporal Armor Enchantment
Slot | Type | Enchantment Cost | Success Rate | |
---|---|---|---|---|
4th | Regular Enchant | 20 Coagulated Spells | 200.000 Zeny | 100% |
3rd | 40 Coagulated Spells | 400.000 Zeny | ||
2nd | 80 Coagulated Spells | 800.000 Zeny | ||
2nd | Perfect Enchant | 1000 Coagulated Spells | 10.000.000 Zeny | |
4th, 3rd and 2nd | Reset Enchant | 1.000.000 Zeny |
4th Slot | 3rd Slot | 2nd Slot | ||||
---|---|---|---|---|---|---|
STR +1 | STR +2 | STR +3 | STR +4 | Fighting Spirit 5: ATK + 18, HIT + 5 | Glast Heim Essence (Lord Knight) | Glast Heim Essence (Paladin) |
VIT +1 | VIT +2 | VIT +3 | VIT +4 | Master Archer 2: Increases Long-Distance Physical damage by 4% | Glast Heim Essence (Whitesmith) | Glast Heim Essence (Creator) |
DEX +1 | DEX +2 | DEX +3 | DEX +4 | Magic Power 2: MATK + 9,
Variable Casting Time reduced by 6% |
Glast Heim Essence (Assassin Cross) | Glast Heim Essence (Stalker) |
AGI +1 | AGI +2 | AGI +3 | AGI +4 | Critical 2: Critical Damage + 6%, CRI + 2 | Glast Heim Essence (High Wizard) | Glast Heim Essence (Professor) |
INT +1 | INT +2 | INT +3 | INT +4 | Archbishop 2: Healing amount increased by 6%.
SP consumption rate increases by 5% |
Glast Heim Essence (High Priest) | Glast Heim Essence (Champion) |
LUK +1 | LUK +2 | LUK +3 | LUK +4 | MHP +3%: Max HP +3% | Glast Heim Essence (Sniper) | Glast Heim Essence (Clown & Gypsy) |
MHP +1% | MHP +2% | MHP +3% | MHP +4% | Failure | Glast Heim Essence (Kagerou & Oboro) | Failure |
SP+25 | SP+50 | SP+100 | SP+150 | - | - | - |
For 2nd and 3rd Slots, there's a chance to hit Failure. On doing so, no enchants are given and items are still consumed!
Visual Table of Enchants
Type | Bear's Power | Hawk Eye | Runaway Magic | Speed of Light | Muscle Fool | Lucky Day |
---|---|---|---|---|---|---|
Lord Knight
(ATK +25) |
Bowling Bash DMG +25%
For every 2 armor refines, ATK +1% |
Brandish Spear DMG +25%
For every 2 armor refines, Ranged Physical damage +1% |
- | - | - | Spiral Pierce DMG +25%
For every 2 armor refines, ATK +10 |
Paladin
(Max HP +500) |
Holy Cross DMG +20%
For every 2 armor refines, ATK +1% |
- | Pressure DMG+ 25%
For every 2 armor refines, Pressure DMG +3% |
- | MaxHP +10%, VIT +7
For every 2 armor refines, HP +100 |
- |
High Wizard
(VCT -10%) |
- | - | Meteor Storm DMG +25%
For every 2 armor refines, Fire property Magic DMG +1% |
- | Storm Gust DMG +25%
For every 2 armor refines, Water property Magic DMG +1% |
Gravitational Field DMG +25%
For every 2 armor refines, Gravitational Field DMG +3% |
Professor
(Max HP +500) |
- | Heaven's Drive DMG +35%
For every 2 armor refines, Earth property Magic DMG +1% |
Magic DMG to all Sizes +15%
For every 2 armor refines, MATK +1% |
- | MaxHP +700, VIT +7
For every 2 armor refines, MaxHP +100 |
- |
High Priest
(VCT -10%) |
- | - | Magnus Exorcismus DMG +25%
For every 2 armor refines, Holy property Magic DMG +1% |
- | MaxHP +700, VIT +7
For every 2 armor refines, MaxHP +100 |
Critical DMG +20%
For every 2 armor refines, ATK +1% |
Champion
(ATK +25) |
Chain Crush Combo DMG +35%
For every 2 armor refines, Chain Crush Combo DMG +3% |
- | - | Chain Combo DMG +35%
For every 2 armor refines, Combo Finish DMG +7% |
MaxSP +5%, INT +7
For every 2 armor refines, MaxSP +50 |
- |
Assassin Cross
(CRIT +10) |
- | Sonic Blow DMG +25%
For every 2 armor refines, ATK +1% |
- | Critical DMG +20%
For every 2 armor refines, ASPD +3% |
Meteor Assault DMG +25%
For every 2 armor refines, Meteor Assault DMG +3% |
- |
Stalker
(ATK +25) |
Raid DMG +25%
For every 2 armor refines, ATK +1% |
Double Strafe DMG +25%
For every 2 armor refines, Ranged Physical DMG +1% |
- | Backstab DMG +25%
For every 2 armor refines, ASPD +3% |
- | - |
Sniper
(ATK +25) |
- | Blitz Beat DMG +40%
For every 2 armor refines, Blitz Beat DMG +3% |
- | Sharp Shooting DMG +40%
For every 2 armor refines, Sharp Shooting SP Consumption -3% |
- | Damage with Bows +25%
For every 2 armor refines, Ranged Physical DMG +1% |
Clown & Gypsy
(ATK +25) |
Physical DMG to all Sizes +15%
For every 2 armor refines, Ranged Physical DMG +1% |
Throw Arrow and Musical Strike DMG +30%
For every 2 armor refines, Throw Arrow and Musical Strike DMG +3% |
- | Arrow Vulcan DMG +30%
For every 2 armor refines, Arrow Vulcan Cooldown -0.3s |
- | - |
Whitesmith
(ATK +25) |
Physical DMG to all Sizes +15%
For every 2 armor refines, ATK +1% |
Cart Termination DMG +25%
For every 2 armor refines, Cart Termination DMG +3% |
- | Critical DMG +20%
For every 2 armor refines, ASPD +3% |
- | - |
Creator
(Max SP +200) |
Physical DMG to all Elements +15%
For every 2 armor refines, ATK +1% |
Acid Terror DMG +25%
For every 2 armor refines, ATK +10 |
Acid Demonstration DMG +25%
For every 2 armor refines, Acid Demonstration DMG +3% |
- | - | - |
Kagerou & Oboro
(Max HP +500) |
- | Throw Kunai and Kunai Splash DMG +30%
For every 2 armor refines, Throw Huuma Shuriken and Swirling Petal DMG +7% |
Exploding Dragon, Snow Flake Draft and First Wind DMG +30%
For every 2 armor refines, Flaming Petals, Freezing Spear and Wind Blade DMG +5% |
- | - | Physical DMG to all Sizes +10%
For every 2 armor refines, ATK and MATK +1% |