Difference between revisions of "Raid"
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*Enemies struck with this skill will take 30% more damage (15% on [[Boss]] monsters) for 10 seconds. | *Enemies struck with this skill will take 30% more damage (15% on [[Boss]] monsters) for 10 seconds. | ||
+ | ==Changelogs== | ||
+ | |||
+ | The below changelogs contain changes to this skill. | ||
+ | |||
+ | * [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-11-02.md 2020-11-02 Changelog] | ||
{{Navbox Rogue}} | {{Navbox Rogue}} |
Revision as of 12:36, 3 November 2020
Raid | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | 15 |
Cast Time: | None |
Cast Delay: | ASPD Based |
Cooldown: | None |
Target: | Self |
Range: | Melee |
Area of Effect: | 7x7 |
Status: | Blind and Stun |
Prerequisites | |
(Rogue) Tunnel Drive Lv. 2, Back Stab Lv. 2 |
Raid (Alt: Sightless Mind) is a 2nd class offensive skill available as a Rogue.
Effect
Inflicts Melee Physical Damage to all enemies in a 7x7 area around the user. It has a chance of leaving them blind or stunned. This skill can only be used with Hiding active, which is canceled afterwards.
Level | Damage (ATK) | Chance of Effect |
---|---|---|
1 | 250% | 13% |
2 | 400% | 16% |
3 | 550% | 19% |
4 | 700% | 22% |
5 | 850% | 25% |
Notes
- Enemies struck with this skill will take 30% more damage (15% on Boss monsters) for 10 seconds.
Changelogs
The below changelogs contain changes to this skill.
Rogue | |
---|---|
2nd Class Skills |
Back Stab • Close Confine • Divest Armor • Divest Helm • Divest Shield • Divest Weapon • Double Strafe • Gank • Haggle • Intimidate • Mug • |
Transcendent Skills |
Counter Instinct • Full Divestment • Preserve • |
Quests | Rogue Job Change Guide • Rogue Skill Quest |
Weapons | Dagger • Bow (Arrows) • One Handed Sword |