Difference between revisions of "Raid"

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*Enemies struck with this skill will take 30% more damage (15% on [[Boss]] monsters) for 10 seconds.
 
*Enemies struck with this skill will take 30% more damage (15% on [[Boss]] monsters) for 10 seconds.
  
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==Changelogs==
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The below changelogs contain changes to this skill.
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* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-11-02.md 2020-11-02 Changelog]
  
 
{{Navbox Rogue}}
 
{{Navbox Rogue}}

Revision as of 12:36, 3 November 2020

Raid.png Raid
Raid Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 15
Cast Time: None
Cast Delay: ASPD Based
Cooldown: None
Target: Self
Range: Melee
Area of Effect: 7x7
Status: Blind and Stun
Prerequisites
(Rogue) Tunnel Drive Lv. 2, Back Stab Lv. 2

Raid (Alt: Sightless Mind) is a 2nd class offensive skill available as a Rogue.

Effect

Inflicts Melee Physical Damage to all enemies in a 7x7 area around the user. It has a chance of leaving them blind or stunned. This skill can only be used with Hiding active, which is canceled afterwards.

Level Damage (ATK) Chance of Effect
1 250% 13%
2 400% 16%
3 550% 19%
4 700% 22%
5 850% 25%

Notes

  • Enemies struck with this skill will take 30% more damage (15% on Boss monsters) for 10 seconds.

Changelogs

The below changelogs contain changes to this skill.