Magic Rod: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 6: Line 6:
|spcost=2
|spcost=2
|delay=0.3 seconds
|delay=0.3 seconds
|cooldown=0.7 seconds
|cooldown=0.5 seconds
|duration=[0.2 + (Skill Level × 0.2)] seconds
|duration=[0.2 + (Skill Level × 0.2)] seconds
|target=Self
|target=Self

Latest revision as of 07:03, 23 August 2024

Magic Rod.png Magic Rod
Magic Rod Info.gif
Type: Active Skill
Levels: 5
SP Cost: 2
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Duration: [0.2 + (Skill Level × 0.2)] seconds
Target: Self
Prerequisites
(Sage) Advanced Book Lv. 4

Magic Rod (Alt: Magic Rod) is a 2nd class active skill available as a Sage.

Effect

Absorbs incoming magic spells and replenishes SP from a portion of their SP Cost. Only single target magic spells can be absorbed by this skill. If an enemy casts Spell Breaker and is countered by this skill, the user of this skill will absorb 20% of the enemy's Max SP.

Level Duration SP Absorb
1 0.4s 20%
2 0.6s 40%
3 0.8s 60%
4 1.0s 80%
5 1.2s 100%

Notes

  • If Energy Coat is active, SP will be drained for every hit, even if spells are being absorbed by this skill.

Applications

  • This skill functions much like Knight's Counter Attack skill. This skill must be used when the incoming spell is expected to strike the user. A successful absorption will repeat the animation of this skill and will replenish SP. The difference to Counter Attack is, that multiple spells can be absorbed during the duration, instead of a single one.
  • It is generally best to execute this skill when the enemy skill's cast bar is nearly full. This works for most skills with a noticeable cast time. However, against skills such as Frost Diver, it is simpler to spam the skill over and over.
  • Using this skill will cause the player to have a short delay, like any skill. This prevents from walking while spamming this skill despite no cast bar being present.
  • When using this skill against Water Ball, every ball is counted as single spell and they can be absorbed for the duration of this skill, replenishing SP multiple times. This skill can even be executed after Water Ball already started.

Changelogs

The below changelogs contain changes to this skill.