Wind-Charm: Difference between revisions
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{{Skill Info | {{Skill Info | ||
| class = Oboro | | class = Oboro | ||
Line 6: | Line 5: | ||
| levels = 1 | | levels = 1 | ||
| spcost = 20 | | spcost = 20 | ||
| | | cast_fix= 200ms | ||
| cast_var = | | cast_var= 800ms | ||
| delay = None | | delay = None | ||
| cooldown = None | | cooldown = None | ||
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'''Charm Wind''' (Alt: ''Kazehu Seiran'') is an Expanded 2<sup>nd</sup> class active skill available as [[Kagerou]] and [[Oboro]]. | '''Charm Wind''' (Alt: ''Kazehu Seiran'') is an Expanded 2<sup>nd</sup> class active skill available as [[Kagerou]] and [[Oboro]]. | ||
== Effect == | == Effect == | ||
This summons a Wind Charm. These orbit your head like a [[Monk]]'s [[Spirit Sphere]]. You may have up to 10 wind charms up at once. If you have 10 wind charms, | This summons a Wind Charm. These orbit your head like a [[Monk]]'s [[Spirit Sphere]]. You may have up to 10 wind charms up at once. If you have 10 wind charms, you will deal 30% more damage to [[Water]] [[Element]] monsters. Summoning charms of any other element will remove all charms. | ||
Wind Charms increase damage inflicted with wind element [[Ninja]] skills:<br/> | Wind Charms increase damage inflicted with wind element [[Ninja]] skills:<br/> |
Latest revision as of 00:31, 23 August 2024
Wind-Charm | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 20 |
Fixed Cast Time: | 200ms |
Variable Cast Time: | 800ms |
Cast Delay: | None |
Cooldown: | None |
Duration: | 300 seconds |
Target: | Self |
Catalyst: | 1 Charm Wind |
Charm Wind (Alt: Kazehu Seiran) is an Expanded 2nd class active skill available as Kagerou and Oboro.
Effect
This summons a Wind Charm. These orbit your head like a Monk's Spirit Sphere. You may have up to 10 wind charms up at once. If you have 10 wind charms, you will deal 30% more damage to Water Element monsters. Summoning charms of any other element will remove all charms.
Wind Charms increase damage inflicted with wind element Ninja skills:
Wind Blade: +20% per charm (+200% with 10 charms)
Lightning Jolt: +15% per charm (+150% with 10 charms)
First Wind: +10% per charm (+100% with 10 charms)
Notes
Charms are removed by skills that remove spirit spheres.