Power Swing: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Skill Info
{{Skill Info
|class=Mechanic
|class=Whitesmith
|type=Offensive
|type=Offensive
|levels=5, selectable
|levels=10, selectable
|prereqs=([[Mechanic]]) [[Axe Boomerang]] Lv. 3
|prereqs=([[Whitesmith]]) [[Axe Boomerang]] Lv. 3
|spcost=18 + (Skill Level × 2)
|spcost=18 + (Skill Level × 2)
|time=None
|time=None
|delay=1 second
|delay=0.3 (Lvl 1 - 5) - 0.2 (Lvl 6 - 10) seconds
|cooldown=None
|cooldown=0.5 (Lvl 1 - 5) ~ 0.25 (Lvl 6 - 10) seconds
|target=Enemy
|target=Enemy
|range=Melee
|range=Melee
Line 14: Line 14:
|s_icon=Stun
|s_icon=Stun
}}
}}
 
'''Power Swing''' (Alt: ''Power Swing'') is an offensive skill available as [[Whitesmith]].
{{RestartEvent}}
 
'''Power Swing''' (Alt: ''Power Swing'') is a 3<sup>rd</sup> class offensive skill available as [[Mechanic]].
==Effect==
==Effect==
Inflicts Melee [[ATK|Physical Damage]] to a single target. It has a 10% chance of leaving the target [[Status Effects#Stun|stunned]] for 2 seconds and may autocast [[Axe Boomerang]] upon inflicting damage if used with an [[Axe]] class weapon.
Inflicts Melee [[ATK|Physical Damage]] to a single target. It has a 10% chance of leaving the target [[Status Effects#Stun|stunned]] for 2 seconds. Damage is increased based on the caster's STR, DEX, and Base Level.


{|class=wikitablec
{|class=wikitablec
!Level!!Base Damage (ATK)!!Autocast Rate!!SP Cost
!Level!!Base Damage (ATK)!!SP Cost
|-
|-
!1
!1
|400%||5%||20
|400%||10
|-
|-
!2
!2
|500%||10%||22
|500%||11
|-
|-
!3
!3
|600%||15%||24
|600%||12
|-
|-
!4
!4
|700%||20%||26
|700%||13
|-
|-
!5
!5
|800%||25%||28
|800%||14
|-
!6
|900%||15
|-
!7
|1000%||16
|-
!8
|1100%||17
|-
!9
|1200%||18
|-
!10
|1300%||19
|}
|}
<span style="white-space:normal;">'''Damage (ATK)% =''' [Base_Damage + {(STR + DEX) × ({{tooltip|BaseLv ÷ 100|Lv100 ~ Lv175 &#61; 100% ~ 175%}})}]%</span>
===Notes===
*This skill can be used even when wearing the [[Madogear]].
*Although the in-game SP Cost always shows 10, 12, 14, 16 and 18 for each skill level, it is actually 20, 22, 24, 26 and 28.
==External==
===Enhanced by===
*{{item|id=18973 Old Driver Band}} - Increases damage by 20% for every 2 refine level.
*{{item|id=1396 Bellum Guillotine}} - Increases damage by 80% if upgrade level is +6 or higher.
*{{item|id=28429 Arquien's Necklace}} - Increases damage by 1% for every 5 [[base level]]s.
**Reduces the SP cost by 2.


{{Navbox Blacksmith}}
{{Navbox Blacksmith}}

Latest revision as of 10:35, 24 August 2024

Power Swing.png Power Swing
Power Swing Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 18 + (Skill Level × 2)
Cast Time: None
Cast Delay: 0.3 (Lvl 1 - 5) - 0.2 (Lvl 6 - 10) seconds
Cooldown: 0.5 (Lvl 1 - 5) ~ 0.25 (Lvl 6 - 10) seconds
Target: Enemy
Range: Melee
Status: Stun
Status Icon: I Stun.png
Prerequisites
(Whitesmith) Axe Boomerang Lv. 3

Power Swing (Alt: Power Swing) is an offensive skill available as Whitesmith.

Effect

Inflicts Melee Physical Damage to a single target. It has a 10% chance of leaving the target stunned for 2 seconds. Damage is increased based on the caster's STR, DEX, and Base Level.

Level Base Damage (ATK) SP Cost
1 400% 10
2 500% 11
3 600% 12
4 700% 13
5 800% 14
6 900% 15
7 1000% 16
8 1100% 17
9 1200% 18
10 1300% 19