Lava Slide: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
imported>Yurei
mNo edit summary
 
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 6: Line 6:
|levels=5
|levels=5
|prereqs=([[Dieter]]) Level 109
|prereqs=([[Dieter]]) Level 109
|spcost=25 + (Skill Level × 5)
|spcost=35 + (Skill Level × 5)
|cast_fix=1 second
|cast_var=[5.5 − (Skill Level × 0.5)] seconds
|delay=None
|delay=None
|cooldown=None
|cooldown=None
|duration=[10 + (Skill Level × 2)] seconds
|target=Ground
|target=Ground
|range=?
|range=?
Line 21: Line 18:
'''Lava Slide''' (Alt: ''Lava Slide'') is a [[Homunculus S]] exclusive offensive skill available to [[Dieter]].
'''Lava Slide''' (Alt: ''Lava Slide'') is a [[Homunculus S]] exclusive offensive skill available to [[Dieter]].
==Effect==
==Effect==
Commands Dieter to place a lava slide in a set area around the targeted location that will inflict [[Fire]] property [[ATK|Physical Damage]] every 2 seconds. Each hit has a chance of leaving enemies [[Status Effects#Burning|burning]].
Commands Dieter to place a lava slide in a set area around the targeted location that will inflict [[Fire]] property [[ATK|Physical Damage]] every 2 seconds. Each hit has a chance of leaving enemies [[Status Effects#Burning|burning]]. Damage scales with Homunculus Base Level and [[STR]].


{|class=wikitablec
{|class=wikitablec
!Level!!Chance of Effect!!Cast Time (Fix + Var)!!Area of Effect!!Duration!!SP Cost
! Level !! Damage !! Area of Effect !! Duration !! SP Cost
|-
|-
!1
!1
|10%||(1 + 5.0)s||rowspan=2|3x3||12s||30
| 50% || rowspan=10|7x7 || 6s || 40
|-
|-
!2
!2
|20%||(1 + 4.5)s||14s||35
| 100% || 7s || 45
|-
|-
!3
!3
|30%||(1 + 4.0)s||rowspan=2|5x5||16s||40
| 150% || 8s || 50
|-
|-
!4
!4
|40%||(1 + 3.5)s||18s||45
| 200% || 9s || 55
|-
|-
!5
!5
|50%||(1 + 3.0)s||7x7||20s||50
| 250% || 10s || 60
|-
!6
| 300% || 11s || 65
|-
!7
| 350% || 12s || 70
|-
!8
| 400% || 13s || 75
|-
!9
| 450% || 14s || 80
|-
!10
| 500% || 15s || 85
|}
|}


===Notes===
===Notes===
*Only one instance of this skill can be active at a time.
*Only one instance of this skill can be active at a time.
*The skill ends when 5 separate hit attempts have been dealt.
**The moment an enemy enters the [[Area of Effect]] of this skill, it is considered for a hit attempt.
**Attempts that miss, or fail due to being blocked or the target being out of line of sight, still count toward the skill's five-attempt limit.
*This skill inflicts Ranged Damage if the target is more than 4 cells away from [[Dieter]], so it can be blocked by [[Pneuma]]. Otherwise it inflicts Melee Damage which can be blocked by [[Safety Wall]] instead.
*This skill inflicts Ranged Damage if the target is more than 4 cells away from [[Dieter]], so it can be blocked by [[Pneuma]]. Otherwise it inflicts Melee Damage which can be blocked by [[Safety Wall]] instead.
*The damage is part [[Fire]] property and part [[Non-elemental damage|Null]] property.
*The damage is part [[Fire]] property and part [[Non-elemental damage|Null]] property.
*Only targets in [[Dieter]]'s line of sight can be successfully hit.
*Only targets in [[Dieter]]'s line of sight can be successfully hit.
*Every hit attempt on an enemy makes them ineligible for further attempts for two seconds. Therefore, it is not possible for a target to be hit by more than one instance of this skill at the same time. In other words, multiple instances of this skill do not stack.
*If even one cell of the [[Area of Effect]] is swept (for example by [[Ganbantein]]), the entire instance disappears.
*If an enemy is in the [[Area of Effect]] of multiple instances of this skill, the instance with the lowest ID number has priority. Even if the instance with the highest priority misses, the target is nonetheless granted the two-second immunity and cannot be hit by any other instance of this skill during this time.
*After an instance of this skill has made five hit attempts, it will expire at the end of the current "frame"; however, it will continue to process all remaining eligible and in-range targets in the current frame. Thus, one instance of this skill can hit more than five enemies before it disappears.
*If even one cell of the [[Area of Effect]] is swept (for example by [[Ganbantein]] or [[Crazy Vines]]), the entire instance disappears.
*[[Magnetic Earth]] does not remove this skill unless it covers the cell on which the skill was cast. While this skill cannot be cast over [[Magnetic Earth]], it can be centered on a nearby unprotected cell to splash targets near the edge.
*[[Magnetic Earth]] does not remove this skill unless it covers the cell on which the skill was cast. While this skill cannot be cast over [[Magnetic Earth]], it can be centered on a nearby unprotected cell to splash targets near the edge.
==Known Bugs==
*A homunculus can have more than one instance of this skill active at once. If those instances then disappear before another one can be cast, the homunculus may become bugged and unable to cast any more instances of this skill until it is [[vaporize]]d and [[Call Homunculus|resummoned]].




{{Navbox Homunculus}}
{{Navbox Homunculus}}

Latest revision as of 23:52, 3 October 2024

Lava Slide.png Lava Slide
No Image Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 35 + (Skill Level × 5)
Cast Delay: None
Cooldown: None
Target: Ground
Range: ? cells
Area of Effect: 3x3 ~ 7x7
Property: Fire
Status: Burning
Status Icon: I Burning.png
Prerequisites
(Dieter) Level 109

Lava Slide (Alt: Lava Slide) is a Homunculus S exclusive offensive skill available to Dieter.

Effect

Commands Dieter to place a lava slide in a set area around the targeted location that will inflict Fire property Physical Damage every 2 seconds. Each hit has a chance of leaving enemies burning. Damage scales with Homunculus Base Level and STR.

Level Damage Area of Effect Duration SP Cost
1 50% 7x7 6s 40
2 100% 7s 45
3 150% 8s 50
4 200% 9s 55
5 250% 10s 60
6 300% 11s 65
7 350% 12s 70
8 400% 13s 75
9 450% 14s 80
10 500% 15s 85

Notes

  • Only one instance of this skill can be active at a time.
  • This skill inflicts Ranged Damage if the target is more than 4 cells away from Dieter, so it can be blocked by Pneuma. Otherwise it inflicts Melee Damage which can be blocked by Safety Wall instead.
  • The damage is part Fire property and part Null property.
  • Only targets in Dieter's line of sight can be successfully hit.
  • If even one cell of the Area of Effect is swept (for example by Ganbantein), the entire instance disappears.
  • Magnetic Earth does not remove this skill unless it covers the cell on which the skill was cast. While this skill cannot be cast over Magnetic Earth, it can be centered on a nearby unprotected cell to splash targets near the edge.