Status Recovery: Difference between revisions

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|prereqs=([[Priest]]) None;<br/>
|prereqs=([[Priest]]) None;<br/>
|spcost=5
|spcost=5
|delay=2 seconds
|cooldown=1 second
|target=Any entity
|target=Any entity
|status=Blind
|status=Blind
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'''Status Recovery''' (Alt: ''Recovery'') is a 2<sup>nd</sup> class supportive skill available as [[Priest]], and [[High Priest]] .
'''Status Recovery''' (Alt: ''Recovery'') is a 2<sup>nd</sup> class supportive skill available as [[Priest]], and [[High Priest]] .
==Effect==
==Effect==
Cures a single target from the following status effects: [[Status Effects#Frozen|Frozen]], [[Status Effects#Stone|Stone]] and [[Status Effects#Stun|Stun]]. Against [[Undead]] property monsters, this skill will leave it [[Status Effects#Blind|blind]].
Cures a single target from the following status effects: [[Status Effects#Frozen|Frozen]], [[Status Effects#Stone|Stone]], [[Status Effects#Sleep|Sleep]] and [[Status Effects#Stun|Stun]]. Against [[Undead]] property monsters, this skill will leave it [[Status Effects#Blind|blind]].


===Notes===
===Notes===
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*When used on a passive monster currently attacking a player, it will reset the monster to its passive state.
*When used on a passive monster currently attacking a player, it will reset the monster to its passive state.


 
==Changelogs==
The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2021-06-13.md 2021-06-13 Changelog]


{{Navbox Priest}}
{{Navbox Priest}}

Latest revision as of 21:55, 23 August 2024

Status Recovery.png Status Recovery
Status Recovery Info.gif
Type: Supportive Skill
Levels: 1
SP Cost: 5
Cooldown: 1 second
Target: Any entity
Status: Blind
Prerequisites
(Priest) None;

Status Recovery (Alt: Recovery) is a 2nd class supportive skill available as Priest, and High Priest .

Effect

Cures a single target from the following status effects: Frozen, Stone, Sleep and Stun. Against Undead property monsters, this skill will leave it blind.

Notes

  • When used on an aggressive monster, this skill will make it acquire a new target, which may include the old target.
  • When used on a passive monster currently attacking a player, it will reset the monster to its passive state.

Changelogs

The below changelogs contain changes to this skill.