Blitz Beat: Difference between revisions
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|prereqs=([[Hunter]]) [[Falconry Mastery]] Lv. 1 | |prereqs=([[Hunter]]) [[Falconry Mastery]] Lv. 1 | ||
|spcost=7 + (Skill Level × 3) | |spcost=7 + (Skill Level × 3) | ||
|cast_fix=0. | |cast_fix=0.1s | ||
|cast_var= | |cast_var=0.4s | ||
| | |cooldown=0.5s | ||
|target=Enemy | |target=Enemy | ||
|range=(5 + [[Vulture's Eye]]) | |range=(5 + [[Vulture's Eye]]) | ||
Line 41: | Line 41: | ||
A simplified version of the above formula: | A simplified version of the above formula: | ||
<span style="white-space:normal;">'''Damage''' = | <span style="white-space:normal;">'''Steel Crow Bonus''' = (Steel Level x 6)<br/>'''Damage''' = (((DEX/10) + (AGI/2)) x 2) + Steel Crow Bonus + 80</span> | ||
===Notes=== | ===Notes=== | ||
*Despite the animation, all damage is connected in one single bundle. | *Despite the animation, all damage is connected in one single bundle. | ||
Line 48: | Line 48: | ||
==Auto-Blitz Beat== | ==Auto-Blitz Beat== | ||
*For every 3 points of [[Stats#LUK|LUK]] the chance of auto-cast is increased by 1%. | *For every 3 points of [[Stats#LUK|LUK]] the chance of auto-cast is increased by 1%. | ||
*Does not have [[Skills#Cast Time|Cast Time]], but does have [[Skills#Cast Delay|Cast Delay]]. Cast Delay, however, does not prevent blitzes from being triggered. | *Does not have [[Skills#Cast Time|Cast Time]], but does have [[Skills#Cast Delay|Cast Delay]]. Cast Delay, however, does not prevent blitzes from being triggered. |
Latest revision as of 20:31, 23 August 2024
Blitz Beat | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 7 + (Skill Level × 3) |
Fixed Cast Time: | 0.1s |
Variable Cast Time: | 0.4s |
Cooldown: | 0.5s |
Target: | Enemy |
Range: | (5 + Vulture's Eye) cells |
Area of Effect: | 3x3 |
Property: | Neutral |
Add-on: | Falcon |
Prerequisites | |
(Hunter) Falconry Mastery Lv. 1 |
Blitz Beat (Alt: Blitz Beat) is a 2nd class offensive skill available as Hunter.
Effect
Commands the Falcon to dive at a single target and strike repeatedly to inflict piercing ranged damage to all enemies in a 3x3 area around the target. This skill ignores the accuracy check and can be autocast when physically attacking with a bow, in which case no SP is consumed. Damage is affected by AGI and DEX.
Level | Hits Inflicted | SP Cost |
---|---|---|
1 | 1 | 10 |
2 | 2 | 13 |
3 | 3 | 16 |
4 | 4 | 19 |
5 | 5 | 22 |
Damage = [ (DEX / 10) + (AGI / 2) + (Steel Crow level x 3) + 40 ] * 2
A simplified version of the above formula:
Steel Crow Bonus = (Steel Level x 6)
Damage = (((DEX/10) + (AGI/2)) x 2) + Steel Crow Bonus + 80
Notes
- Despite the animation, all damage is connected in one single bundle.
- Damage is unaffected by every form of damage modifier.
- Bypasses defensive benefits such as Guard, Parry and Weapon Blocking.
Auto-Blitz Beat
- For every 3 points of LUK the chance of auto-cast is increased by 1%.
- Does not have Cast Time, but does have Cast Delay. Cast Delay, however, does not prevent blitzes from being triggered.
- The number of times this skill will hit its target via auto-cast depends on the level of this skill and the user's Job Level. Job Levels 1-9 allow it to hit up to one time, while Job Levels 40 or higher allow the maximum of 5 hits if this skill is mastered.
Hunter | |
---|---|
2nd Class Skills |
Ankle Snare • Beast Bane • Beast Charge • Blast Mine • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box |
Transcendent Skills |
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker |
Quests | Hunter Job Change Guide • Hunter Skill Quest |
Weapons | Bow (Arrows) |