Dynamic Fields: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
No edit summary
Line 4: Line 4:


== prt_fild02 ==
== prt_fild02 ==
 
{| class=wikitable style="font-family:nanumgothic; text-align:center; background-color:transparent"
* Kill 50 {{Monster |id=1063 Lunatic}} to spawn 1 {{Monster |id=1093 Eclipse}}.
! style="background-color:black;color:white"|Monster
! style="background-color:black;color:white"|Kill Quantity
! style="background-color:black;color:white"|Spawned Boss
|-
| [[File:Lunatic Gif.gif]] || rowspan=2|x50 || [[File:Eclipse Gif.gif]]
|-
| {{monster|id=1063 Lunatic}} || {{monster|id=1093 Eclipse}}
|}


== prt_fild04 & prt_fild07 ==
== prt_fild04 & prt_fild07 ==

Revision as of 09:27, 23 May 2025

Overview

Dynamic Fields are fields where, after players kill a certain number of a specific monster, a Boss monster spawns either randomly or where the last mob was killed on the map. Some Fever Fields & Dungeons are also considered Dynamic Fields.

prt_fild02

Monster Kill Quantity Spawned Boss
Lunatic Gif.gif x50 Eclipse Gif.gif
Lunatic Eclipse

prt_fild04 & prt_fild07

gef_fild01

moc_fild03

pay_fild04

xmas_fild01

Clock Tower

See here: https://wiki.playragnarokzero.com/wiki/Clock_Tower

gl_step

See here: https://wiki.playragnarokzero.com/wiki/Glast_Heim#Staircase_.28gl_step.29