Status Recovery: Difference between revisions
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|prereqs=([[Priest]]) None;<br/> | |prereqs=([[Priest]]) None;<br/> | ||
|spcost=5 | |spcost=5 | ||
| | |cooldown=1 second | ||
|target=Any entity | |target=Any entity | ||
|status=Blind | |status=Blind | ||
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'''Status Recovery''' (Alt: ''Recovery'') is a 2<sup>nd</sup> class supportive skill available as [[Priest]], and [[High Priest]] . | '''Status Recovery''' (Alt: ''Recovery'') is a 2<sup>nd</sup> class supportive skill available as [[Priest]], and [[High Priest]] . | ||
==Effect== | ==Effect== | ||
Cures a single target from the following status effects: [[Status Effects#Frozen|Frozen]], [[Status Effects#Stone|Stone]] and [[Status Effects#Stun|Stun]]. Against [[Undead]] property monsters, this skill will leave it [[Status Effects#Blind|blind]]. | Cures a single target from the following status effects: [[Status Effects#Frozen|Frozen]], [[Status Effects#Stone|Stone]], [[Status Effects#Sleep|Sleep]] and [[Status Effects#Stun|Stun]]. Against [[Undead]] property monsters, this skill will leave it [[Status Effects#Blind|blind]]. | ||
===Notes=== | ===Notes=== | ||
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*When used on a passive monster currently attacking a player, it will reset the monster to its passive state. | *When used on a passive monster currently attacking a player, it will reset the monster to its passive state. | ||
==Changelogs== | |||
The below changelogs contain changes to this skill. | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2021-06-13.md 2021-06-13 Changelog] | |||
{{Navbox Priest}} | {{Navbox Priest}} |
Latest revision as of 21:55, 23 August 2024
Status Recovery | |
---|---|
Type: | Supportive Skill |
Levels: | 1 |
SP Cost: | 5 |
Cooldown: | 1 second |
Target: | Any entity |
Status: | Blind |
Prerequisites | |
(Priest) None; |
Status Recovery (Alt: Recovery) is a 2nd class supportive skill available as Priest, and High Priest .
Effect
Cures a single target from the following status effects: Frozen, Stone, Sleep and Stun. Against Undead property monsters, this skill will leave it blind.
Notes
- When used on an aggressive monster, this skill will make it acquire a new target, which may include the old target.
- When used on a passive monster currently attacking a player, it will reset the monster to its passive state.
Changelogs
The below changelogs contain changes to this skill.
Priest | |
---|---|
2nd Class Skills |
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead |
Transcendent Skills |
Assumptio • Basilica • Meditatio • Spiritual Thrift |
Quests | Priest Job Change Guide • Priest Skill Quest |
Weapons | Book • Mace • Rod |