Difference between revisions of "Power Swing/Restart"
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Njosefbeck (talk | contribs) |
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|class=Whitesmith | |class=Whitesmith | ||
|type=Offensive | |type=Offensive | ||
− | |levels= | + | |levels=10, selectable |
|prereqs=([[Whitesmith]]) [[Axe Boomerang]] Lv. 3 | |prereqs=([[Whitesmith]]) [[Axe Boomerang]] Lv. 3 | ||
|spcost=18 + (Skill Level × 2) | |spcost=18 + (Skill Level × 2) | ||
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'''Power Swing''' (Alt: ''Power Swing'') is an offensive skill available as [[Whitesmith]]. | '''Power Swing''' (Alt: ''Power Swing'') is an offensive skill available as [[Whitesmith]]. | ||
==Effect== | ==Effect== | ||
− | Inflicts Melee [[ATK|Physical Damage]] to a single target. It has a 10% chance of leaving the target [[Status Effects#Stun|stunned]] for 2 seconds and | + | Inflicts Melee [[ATK|Physical Damage]] to a single target. It has a 10% chance of leaving the target [[Status Effects#Stun|stunned]] for 2 seconds. Damage is increased based on the caster's STR, DEX, and Base Level. |
{|class=wikitablec | {|class=wikitablec | ||
− | !Level!!Base Damage (ATK) | + | !Level!!Base Damage (ATK) |
|- | |- | ||
!1 | !1 | ||
− | |400% | + | |400% |
|- | |- | ||
!2 | !2 | ||
− | |500% | + | |500% |
|- | |- | ||
!3 | !3 | ||
− | |600% | + | |600% |
|- | |- | ||
!4 | !4 | ||
− | |700% | + | |700% |
|- | |- | ||
!5 | !5 | ||
− | |800%|| | + | |800% |
+ | |- | ||
+ | !6 | ||
+ | |900% | ||
+ | |- | ||
+ | !7 | ||
+ | |1000% | ||
+ | |- | ||
+ | !8 | ||
+ | |1100% | ||
+ | |- | ||
+ | !9 | ||
+ | |1200% | ||
+ | |- | ||
+ | !10 | ||
+ | |1300% | ||
|} | |} | ||
− | |||
{{Navbox Blacksmith}} | {{Navbox Blacksmith}} |
Revision as of 14:39, 9 August 2024
Power Swing/Restart | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 18 + (Skill Level × 2) |
Cast Time: | None |
Cast Delay: | 1 second |
Cooldown: | None |
Target: | Enemy |
Range: | Melee |
Status: | Stun |
Status Icon: | |
Prerequisites | |
(Whitesmith) Axe Boomerang Lv. 3 |
Power Swing (Alt: Power Swing) is an offensive skill available as Whitesmith.
Effect
Inflicts Melee Physical Damage to a single target. It has a 10% chance of leaving the target stunned for 2 seconds. Damage is increased based on the caster's STR, DEX, and Base Level.
Level | Base Damage (ATK) |
---|---|
1 | 400% |
2 | 500% |
3 | 600% |
4 | 700% |
5 | 800% |
6 | 900% |
7 | 1000% |
8 | 1100% |
9 | 1200% |
10 | 1300% |