Status Recovery: Difference between revisions

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|prereqs=([[Priest]]) None;<br/>
|prereqs=([[Priest]]) None;<br/>
|spcost=5
|spcost=5
|delay=2 seconds
|delay=0.3 seconds
|target=Any entity
|target=Any entity
|status=Blind
|status=Blind
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*When used on a passive monster currently attacking a player, it will reset the monster to its passive state.
*When used on a passive monster currently attacking a player, it will reset the monster to its passive state.


 
==Changelogs==
The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2021-06-13.md 2021-06-13 Changelog]


{{Navbox Priest}}
{{Navbox Priest}}

Revision as of 00:59, 25 January 2024

Status Recovery.png Status Recovery
Status Recovery Info.gif
Type: Supportive Skill
Levels: 1
SP Cost: 5
Cast Delay: 0.3 seconds
Target: Any entity
Status: Blind
Prerequisites
(Priest) None;

Status Recovery (Alt: Recovery) is a 2nd class supportive skill available as Priest, and High Priest .

Effect

Cures a single target from the following status effects: Frozen, Stone, Sleep and Stun. Against Undead property monsters, this skill will leave it blind.

Notes

  • When used on an aggressive monster, this skill will make it acquire a new target, which may include the old target.
  • When used on a passive monster currently attacking a player, it will reset the monster to its passive state.

Changelogs

The below changelogs contain changes to this skill.