Haze Slasher: Difference between revisions

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|type=Offensive
|type=Offensive
|levels=10
|levels=10
|spcost=8 + (Skill Level × 2)
|spcost=8
|prereqs=([[Ninja]]) [[Shadow Leap]] Lv. 1
|prereqs=([[Ninja]]) [[Shadow Leap]] Lv. 1
|cooldown=1 second
|delay=0.3 seconds
|target=Enemy
|target=Enemy
|range=Melee
|range=Melee
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'''Haze Slasher''' (Alt: ''Mist Slash'') is an Expanded class offensive skill available as [[Ninja]].
'''Haze Slasher''' (Alt: ''Mist Slash'') is an Expanded class offensive skill available as [[Ninja]].
==Effect==
==Effect==
Strikes a single target with a hazy attack to inflict [[ATK|physical damage]] and [[Hiding|hide]] the user in the process, in which state can be followed by [[Shadow Leap]] or [[Shadow Slash]].
Strikes a single target with a hazy attack to inflict [[ATK|physical damage]] and [[Hiding|hide]] the user in the process, in which state can be followed by [[Shadow Leap]] or [[Shadow Slash]]. When in the hide state, 1 SP is consumed for every 5 seconds the character remains in hide.


{|class=wikitablec
{|class=wikitablec
!Level!!Damage (ATK)!!SP Cost
!Level!!Damage (ATK)
|-
|-
!1
!1
|110%||10
|120%
|-
|-
!2
!2
|120%||12
|140%
|-
|-
!3
!3
|130%||14
|160%
|-
|-
!4
!4
|140%||16
|180%
|-
|-
!5
!5
|150%||18
|200%
|-
|-
!6
!6
|160%||20
|220%
|-
|-
!7
!7
|170%||22
|240%
|-
|-
!8
!8
|180%||24
|260%
|-
|-
!9
!9
|190%||26
|280%
|-
|-
!10
!10
|200%||28
|300%
|}
|}




{{Navbox Ninja}}
{{Navbox Ninja}}

Revision as of 00:20, 8 January 2021

Haze Slasher.png Haze Slasher
Haze Slasher Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 8
Cast Delay: 0.3 seconds
Cooldown: 1 second
Target: Enemy
Range: Melee
Prerequisites
(Ninja) Shadow Leap Lv. 1

Haze Slasher (Alt: Mist Slash) is an Expanded class offensive skill available as Ninja.

Effect

Strikes a single target with a hazy attack to inflict physical damage and hide the user in the process, in which state can be followed by Shadow Leap or Shadow Slash. When in the hide state, 1 SP is consumed for every 5 seconds the character remains in hide.

Level Damage (ATK)
1 120%
2 140%
3 160%
4 180%
5 200%
6 220%
7 240%
8 260%
9 280%
10 300%