Dynamic Fields: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 29: | Line 29: | ||
* Kill 200 {{Monster |id=1242 Marin}} to spawn 1 {{Monster |id=1388 Arc Angeling}}. | * Kill 200 {{Monster |id=1242 Marin}} to spawn 1 {{Monster |id=1388 Arc Angeling}}. | ||
== Clock Tower == | |||
See here: https://wiki.playragnarokzero.com/wiki/Clock_Tower | |||
== gl_step == | |||
See here: https://wiki.playragnarokzero.com/wiki/Glast_Heim#Staircase_.28gl_step.29 |
Latest revision as of 20:25, 24 October 2020
Overview
Dynamic Fields are fields where, after players kill a certain number of a specific monster, a Boss monster spawns either randomly or where the last mob was killed on the map. Some Fever Fields & Dungeons are also considered Dynamic Fields.
prt_fild02
prt_fild04 & prt_fild07
gef_fild01
moc_fild03
- Kill 50 Wolf to spawn 1 Vagabond Wolf.
pay_fild04
- Kill 200 Poring to spawn 1 Mastering.
- Kill 3 Mastering to spawn 1 Angeling.
- Kill 100 Poring, 100 Poporing, 100 Drops and 100 Marin to spawn 1 Ghostring.
- Kill 3 Ghostring to spawn 1 Deviling.
xmas_fild01
- Kill 200 Marin to spawn 1 Arc Angeling.
Clock Tower
See here: https://wiki.playragnarokzero.com/wiki/Clock_Tower
gl_step
See here: https://wiki.playragnarokzero.com/wiki/Glast_Heim#Staircase_.28gl_step.29