Increase AGI: Difference between revisions

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{{Skill Info
{{Skill Info
|class=Acolyte
|class=Acolyte
|class2=Super Novice
<!--|class2=Super Novice
|class3=Mercenary
|class3=Mercenary-->
|type=Supportive
|type=Supportive
|levels=10, selectable
|levels=10, selectable
|prereqs=([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3
|prereqs=([[Acolyte]]<!-- & [[Super Novice]]-->) [[Heal]] Lv. 3
|spcost=15 + (Skill Level × 3)
|spcost=15 + (Skill Level × 3)
|hpcost=15
|hpcost=15
|time=1 second
|time={{tooltip|1|0.2s fixed, 0.8s variable}} second
|delay=1 second
|delay=0.3 seconds
|cooldown=0.7 seconds
|duration=40 + (Skill Level × 20) seconds
|duration=40 + (Skill Level × 20) seconds
|target=Any entity
|target=Any entity
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|s_icon=IncreaseAgility
|s_icon=IncreaseAgility
}}
}}
'''Increase AGI''' (Alt: ''Increase Agility'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Super Novice]] and some [[Mercenary System|Mercenaries]].
'''Increase AGI''' (Alt: ''Increase Agility'') is a 1<sup>st</sup> class supportive skill available as [[Acolyte]]<!--, [[Super Novice]] and some [[Mercenary System|Mercenaries]]-->.
==Effect==
==Effect==
Places a temporary buff on a single target that increases [[Stats#AGI|AGI]] and [[Movement Speed]].
Places a temporary buff on a single target that increases [[Stats#AGI|AGI]], [[ASPD]] and [[Movement Speed]].


{|class=wikitablec
{|class=wikitablec
!Level!!AGI Increase!!Duration!!SP Cost
!Level!!AGI Increase!!ASPD Increase!!Duration!!SP Cost
|-
|-
!1
!1
|3||60s||18
|3||1%||60s||18
|-
|-
!2
!2
|4||80s||21
|4||2%||80s||21
|-
|-
!3
!3
|5||100s||24
|5||3%||100s||24
|-
|-
!4
!4
|6||120s||27
|6||4%||120s||27
|-
|-
!5
!5
|7||140s||30
|7||5%||140s||30
|-
|-
!6
!6
|8||160s||33
|8||6%||160s||33
|-
|-
!7
!7
|9||180s||36
|9||7%||180s||36
|-
|-
!8
!8
|10||200s||39
|10||8%||200s||39
|-
|-
!9
!9
|11||220s||42
|11||9%||220s||42
|-
|-
!10
!10
|12||240s||45
|12||10%||240s||45
|}
|}


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*{{item|id=4532 Wild Rider Card}} - Level 1; Autocast on self when physically attacking
*{{item|id=4532 Wild Rider Card}} - Level 1; Autocast on self when physically attacking


==Changelogs==
The below changelogs contain changes to this skill.
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-03-31.md 2020-03-31 Changelog]
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-07-01.md 2020-07-01 Changelog]


{{Navbox Acolyte}}
{{Navbox Acolyte}}
{{Navbox SuperNovice}}
<!--{{Navbox SuperNovice}}-->

Revision as of 12:31, 8 August 2020

Increase AGI.png Increase AGI
Increase AGI Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 15 + (Skill Level × 3)
HP Cost: 15
Cast Time: 1 second
Cast Delay: 0.3 seconds
Cooldown: 0.7 seconds
Duration: 40 + (Skill Level × 20) seconds
Target: Any entity
Range: 9 cells
Status Icon: I IncreaseAgility.png
Prerequisites
(Acolyte) Heal Lv. 3

Increase AGI (Alt: Increase Agility) is a 1st class supportive skill available as Acolyte.

Effect

Places a temporary buff on a single target that increases AGI, ASPD and Movement Speed.

Level AGI Increase ASPD Increase Duration SP Cost
1 3 1% 60s 18
2 4 2% 80s 21
3 5 3% 100s 24
4 6 4% 120s 27
5 7 5% 140s 30
6 8 6% 160s 33
7 9 7% 180s 36
8 10 8% 200s 39
9 11 9% 220s 42
10 12 10% 240s 45

Notes

  • If the user has less than 16 HP when casting the skill, it will fail.

External

Bestowed from

Changelogs

The below changelogs contain changes to this skill.