Attacks
Attacks are dealt with in this game by two core definitions, a basic attack and a critical attack. Each attack is slightly different and are essentially skills unto their own right, however there are two rules that must always be followed. An attack can only be either short or long ranged and it will only ever be considered a physical attack, which means it will only use ATK as its starting point.
Basic Attack
This refers to an attack which does not contain any critical strike elements.
Formula
Short-Ranged
floor[floor[floor[floor[floor[ATK × DamageMultiplier] × HardDEFReduction] - SoftDEF] × FinalDamageMultiplier] × FinalDamageReduction]
Long-Ranged
floor[floor[floor[floor[floor[floor[floor[ATK × RangedMultiplier] × RangedReduction] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × FinalDamageMultiplier] × FinalDamageReduction]
Critical Attack
This refers to an attack which contains additional damage multipliers. It is also worth noting that a critical attack will always use the your maximum base ATK. Any variance from a critical strike will come from the Over Upgrade Variance.
Formula
Short-Ranged
floor[floor[floor[floor[floor[floor[floor[ATK × CriticalMultiplier] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × BaseCriticalMultiplier] × FinalDamageMultiplier] × FinalDamageReduction]
Long-Ranged
floor[floor[floor[floor[floor[floor[floor[floor[floor[ATK × CriticalMultiplier] × RangedMultiplier] × RangedReduction] × DamageMultiplier] × HardDEFReduction] - SoftDEF] × BaseCriticalMultiplier] × FinalDamageMultiplier] × FinalDamageReduction]
Notes
- RangedMultiplier, See Archer Skeleton Card.
- RangedReduction, See Horn Card.
- DamageMultiplier, See Falcon Eyes.
- HardDEFReduction, See Hard DEF.
- SoftDEF, See Soft DEF.
- FinalDamageMultiplier, See Dark Claw.
- FinalDamageReduction, See Energy Coat.
- CriticalMultiplier, See Cruiser Card.
- BaseCriticalMultiplier, This value is set to 1.4 and is what differentiates the damage of a basic and critical attack without any CriticalMultiplier.