Difference between revisions of "Blade Stop"

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*[[Asura Strike]] only requires 4 [[Spirit Sphere]]s to be cast in the Blade Stop status (since Blade Stop takes one [[Spirit Sphere]] to use) but still requires the [[Explosion Spirits]] status.
 
*[[Asura Strike]] only requires 4 [[Spirit Sphere]]s to be cast in the Blade Stop status (since Blade Stop takes one [[Spirit Sphere]] to use) but still requires the [[Explosion Spirits]] status.
 
*It is possible to continue the [[Chain Combo]] to [[Combo Finish]] if the enemy is selected right after Chain Combo. This way, it is possible use the following combos:
 
*It is possible to continue the [[Chain Combo]] to [[Combo Finish]] if the enemy is selected right after Chain Combo. This way, it is possible use the following combos:
**Root -> [[Chain Combo]] -> [[Combo Finish]]
+
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]]
 
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**Root -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]]
+
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]]
**Root -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]]
+
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]]
**Root -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]] -> [[Chain Crush Combo]]
+
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]] -> [[Chain Crush Combo]]
**Root -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]] -> [[Asura Strike]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Explosion Spirits]] status)
+
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]] -> [[Asura Strike]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Explosion Spirits]] status)
 
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Latest revision as of 16:03, 23 August 2020

Blade Stop.png Blade Stop
Blade Stop Info.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: 10
Cast Time: 0.3 + (Skill Level × 0.2) seconds
Cast Delay: 0.3 seconds
Cooldown: 2 seconds
Duration: 10 seconds
Target: Enemy
Range: Melee
Spirit Spheres: 1
Prerequisites
(Monk) Dodge (Skill) Lv. 5

Blade Stop (Alt: Root) is a 2nd class active skill available as a Monk.

Effect

Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the Blade Stop status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. Boss monsters will only be effected by Blade Stop for 2 seconds.

Level Skill Unlocked Time Frame Duration
1 - 0.5s 20s
2 Finger Offensive 0.7s 10s
3 Occult Impaction 0.9s 10s
4 Chain Combo 1.1s 10s
5 Asura Strike 1.3s 10s

Notes

  • Since this skill is of the Monk discipline, if the user blade stops a Monk class enemy, then the enemy can also use skills while in the Blade Stop status; which skills are available is determined by each player's level of Blade Stop.
  • During the Blade Stop status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
  • Blade stopped players/monsters are also susceptible to effects like knock-back (and it will not affect the Blade Stop status).
  • Throw Spirit Sphere is weakened when used from Blade Stop, as Blade Stop itself consumes one Spirit Sphere.
  • Blade Stop only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.

Applications

Changelogs

The below changelogs contain changes to this skill.