Difference between revisions of "Absorb Spirits"

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
imported>SoulHero7
 
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
|type=Active
 
|type=Active
 
|levels=1
 
|levels=1
|prereqs=([[Monk]] & [[Super Novice]]) [[Summon Spirit Sphere]] Lv. 5
+
|prereqs=[[Call Spirits]] Lv. 5
 
|spcost=5
 
|spcost=5
 
|time=2 seconds
 
|time=2 seconds
Line 10: Line 10:
 
|range_x=9
 
|range_x=9
 
}}
 
}}
'''Spiritual Sphere Absorption''' (Alt: ''Absorb Spirits'') is a 2<sup>nd</sup> class active skill available as [[Monk]], [[Champion]] and [[Super Novice Expansion Quest|expanded]] [[Super Novice]].
+
'''Absorb Spirits''' (Alt: ''Spiritual Sphere Absorption'') is a 2<sup>nd</sup> class active skill available as a [[Monk]].
__TOC__
+
 
 
==Effect==
 
==Effect==
Absorbs all [[Spirit Sphere]]s the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have [[Spirit Sphere]]s. Versus [[monster]]s, each cast has a 10% chance to regain SP equal to twice the target's level.
+
Absorbs all [[Spirit Sphere]]s the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have [[Spirit Sphere]]s. Versus [[monster]]s, each cast has a 20% chance to regain SP equal to twice the target's level.
  
 
==Applications==
 
==Applications==
*This skill along with [[Zen]] can be used as a quick SP recovery skill, since [[Zen]] consumes 20 SP and absorbing 5 spheres would get the user 35 SP (<code>7 × 5 = 35</code>). This method can be used during the 10 seconds of SP drought from [[Guillotine Fist]] as well.
+
*This skill can be used as a quick SP recovery skill. This skill can be used during the 10 seconds of SP brought from [[Asura Strike]] as well.
**This SP recovery method is enhanced with [[Rising Dragon]], as Spiritual Sphere Absorption will absorb all Spirit Spheres at once, for a maximum of 105 SP (7 x 15 = 105).
 
  
 
==Notes==
 
==Notes==
Line 24: Line 23:
  
 
{{Navbox Monk}}
 
{{Navbox Monk}}
{{Navbox SuperNovice|state=collapsed}}
 
 
[[Category:Spirit Sphere Skills]]
 
[[Category:Spirit Sphere Skills]]

Latest revision as of 19:36, 23 August 2020

Absorb Spirits.png Absorb Spirits
Absorb Spirits Info.gif
Type: Active Skill
Levels: 1
SP Cost: 5
Cast Time: 2 seconds
Target: Self or Enemy
Range: 9 cells
Prerequisites
Call Spirits Lv. 5

Absorb Spirits (Alt: Spiritual Sphere Absorption) is a 2nd class active skill available as a Monk.

Effect

Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 20% chance to regain SP equal to twice the target's level.

Applications

  • This skill can be used as a quick SP recovery skill. This skill can be used during the 10 seconds of SP brought from Asura Strike as well.

Notes

  • This skill will not disrupt the execution of any skill in mid-cast that requires Spirit Spheres.