Glast Heim
General Info
Glast Heim is located 2 West, 1 North and 1 West of Geffen. The area offers many challenges and rewards, including challenging Fever Dungeons, enticing equipment and weapons, and a large variety of Regional Quests.
Story
The Ruins of what was once the capital of Rune Kingdom, whose warriors were so powerful that other nations thought of them as Super Entities. Legends say that the king of that kingdom was seeking more power from the sacred tomes hidden deep inside of the Ancient Tower of Geffenia, so he sent Assassins to steal it from there. Little did he know that by reading the tomes he unleashed evil powers over his kingdom; so powerful that it damned every soul into infinite torment.
The king's name was lost, now he is only known as the Dark Lord, and what is left from Glast Heim citizens are now fearsome monsters feasting on the flesh and souls of wanderers.
Lately some adventurers reported hearing explosions from inside the Ruins, no body knows what happened exactly.
Guide
Fever Dungeons
Glast Heim boasts 4 different Fever Dungeons.
Chivalry 2 (gl_knt02)
WIP
Staircase (gl_step)
The ghosts in this Fever dungeon are divided into two factions: Flame Ghosts vs Ice Ghosts. Killing one of a certain type of ghost increases the counter to spawn that type's Boss and decreases the counter to spawn the opposing type's Boss at the same time. For example, killing 1 Ice Ghost increases the Ice Ghost Boss spawn counter by 1, and decreases the Flame Ghost Boss spawn counter by 1.
Blue Flame Staff
Crafting
The main motivation for visiting this map is to gather the materials to craft the Blue Flame Staff. Once you've gathered the materials, speak with Altos at
to craft the Blue Flame Staff.The ingredients are:
1 Glacial Staff |
1 Hellfire Staff |
5 Mythril |
5 Essence of Blue Flame |
Enchanting
The Blue Flame Staff can be enchanted up to two times (2x). Different chances are given depending on the level of the enchant, and two of the same enchant can be given. It costs 1 Mythril both to enchant and to reset the enchantment.
Enchant | Description |
---|---|
Incantation 1 | MATK +5, -3% Variable Cast Time (VCT) |
Incantation 2 | MATK +10, -3% Variable Cast Time (VCT) |
Incantation 3 | MATK +15, -3% Variable Cast Time (VCT) |
Incantation 4 | MATK +20, -3% Variable Cast Time (VCT) |
Incantation 5 | MATK +30, -5% Variable Cast Time (VCT) |
Spell 1 | MATK +6, -4% Variable Cast Time (VCT) |
Spell 2 | MATK +9, -6% Variable Cast Time (VCT) |
Spell 3 | MATK +12, -8% Variable Cast Time (VCT) |
Spell 4 | MATK +15, -10% Variable Cast Time (VCT) |
MATK 1 | MATK +1%, -1% Fixed Cast Time (FCT) |
MATK 2 | MATK +2%, -1% Fixed Cast Time (FCT) |
MATK 3 | MATK +3%, -1% Fixed Cast Time (FCT) |
INT+1 | INT + 1 |
INT+2 | INT + 2 |
INT+3 | INT + 3 |
INT+4 | INT + 4 |
VIT+1 | VIT + 1 |
VIT+2 | VIT + 2 |
VIT+3 | VIT + 3 |
VIT+4 | VIT + 4 |
MHP+100 | MaxHP + 100 |
MHP+200 | MaxHP + 200 |
MHP+300 | MaxHP + 300 |
SP+50 | MaxSP + 50 |
SP+100 | MaxSP + 100 |
Underprison 2 (gl_prison01)
WIP
Cave 1 (gl_dun01)
WIP
Regional Quests
See Glast Heim Regional Quests for information about the possible Regional Quests found in Glast Heim.