Blade Stop: Difference between revisions

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|spcost=10
|spcost=10
|time=0.3 + (Skill Level × 0.2) seconds  
|time=0.3 + (Skill Level × 0.2) seconds  
|delay=0.5 seconds  
|delay=0.3 seconds
|duration=10 + (Skill level × 10) seconds  
|cooldown=2 seconds
|duration=10 seconds  
|target=Enemy
|target=Enemy
|range=Melee
|range=Melee
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==Effect==
==Effect==
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a [[Monk]] class, see [[{{PAGENAME}}#Notes|Notes]]). This skill only works on regular attacks and each cast uses a [[Spirit Sphere]] whether or not the enemy is caught.
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a [[Monk]] class, see [[{{PAGENAME}}#Notes|Notes]]). This skill only works on regular attacks and each cast uses a [[Spirit Sphere]] whether or not the enemy is caught.
Boss monsters will only be effected by Blade Stop for 2 seconds.


{|class=wikitablec
{|class=wikitablec
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|-
|-
!2
!2
|{{Skill Icon|Throw Spirit Sphere}}||0.7s||30s
|{{Skill Icon|Throw Spirit Sphere}}||0.7s||10s
|-  
|-  
!3
!3
|{{Skill Icon|Occult Impaction}}||0.9s||40s
|{{Skill Icon|Occult Impaction}}||0.9s||10s
|-
|-
!4
!4
|{{Skill Icon|Raging Quadruple Blow}}||1.1s||50s
|{{Skill Icon|Raging Quadruple Blow}}||1.1s||10s
|-  
|-  
!5
!5
|{{Skill Icon|Guillotine Fist}}||1.3s||60s
|{{Skill Icon|Guillotine Fist}}||1.3s||10s
|}
|}



Revision as of 19:59, 28 June 2020

Blade Stop.png Blade Stop
Blade Stop Info.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: 10
Cast Time: 0.3 + (Skill Level × 0.2) seconds
Cast Delay: 0.3 seconds
Cooldown: 2 seconds
Duration: 10 seconds
Target: Enemy
Range: Melee
Spirit Spheres: 1
Prerequisites
(Monk) Flee (Skill) Lv. 5

Root (Alt: Blade Stop) is a 2nd class active skill available as Monk and Champion.

Effect

Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. Boss monsters will only be effected by Blade Stop for 2 seconds.

Level Skill Unlocked Time Frame Duration
1 - 0.5s 20s
2 Throw Spirit Sphere 0.7s 10s
3 Occult Impaction 0.9s 10s
4 Raging Quadruple Blow 1.1s 10s
5 Guillotine Fist 1.3s 10s

Notes

  • Since this skill is of the Monk discipline, if the user Roots a Monk class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
  • During the Root status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
  • Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
  • Throw Spirit Sphere is weakened when used from Root, as Root itself consumes one Spirit Sphere.
  • Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.

Applications