Blade Stop: Difference between revisions
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|spcost=10 | |spcost=10 | ||
|time=0.3 + (Skill Level × 0.2) seconds | |time=0.3 + (Skill Level × 0.2) seconds | ||
|delay=0. | |delay=0.3 seconds | ||
|duration=10 | |cooldown=2 seconds | ||
|duration=10 seconds | |||
|target=Enemy | |target=Enemy | ||
|range=Melee | |range=Melee | ||
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==Effect== | ==Effect== | ||
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a [[Monk]] class, see [[{{PAGENAME}}#Notes|Notes]]). This skill only works on regular attacks and each cast uses a [[Spirit Sphere]] whether or not the enemy is caught. | Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a [[Monk]] class, see [[{{PAGENAME}}#Notes|Notes]]). This skill only works on regular attacks and each cast uses a [[Spirit Sphere]] whether or not the enemy is caught. | ||
Boss monsters will only be effected by Blade Stop for 2 seconds. | |||
{|class=wikitablec | {|class=wikitablec | ||
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|- | |- | ||
!2 | !2 | ||
|{{Skill Icon|Throw Spirit Sphere}}||0.7s|| | |{{Skill Icon|Throw Spirit Sphere}}||0.7s||10s | ||
|- | |- | ||
!3 | !3 | ||
|{{Skill Icon|Occult Impaction}}||0.9s|| | |{{Skill Icon|Occult Impaction}}||0.9s||10s | ||
|- | |- | ||
!4 | !4 | ||
|{{Skill Icon|Raging Quadruple Blow}}||1.1s|| | |{{Skill Icon|Raging Quadruple Blow}}||1.1s||10s | ||
|- | |- | ||
!5 | !5 | ||
|{{Skill Icon|Guillotine Fist}}||1.3s|| | |{{Skill Icon|Guillotine Fist}}||1.3s||10s | ||
|} | |} | ||
Revision as of 19:59, 28 June 2020
Blade Stop | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 10 |
Cast Time: | 0.3 + (Skill Level × 0.2) seconds |
Cast Delay: | 0.3 seconds |
Cooldown: | 2 seconds |
Duration: | 10 seconds |
Target: | Enemy |
Range: | Melee |
Spirit Spheres: | 1 |
Prerequisites | |
(Monk) Flee (Skill) Lv. 5 |
Root (Alt: Blade Stop) is a 2nd class active skill available as Monk and Champion.
Effect
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. Boss monsters will only be effected by Blade Stop for 2 seconds.
Level | Skill Unlocked | Time Frame | Duration |
---|---|---|---|
1 | - | 0.5s | 20s |
2 | 0.7s | 10s | |
3 | 0.9s | 10s | |
4 | 1.1s | 10s | |
5 | 1.3s | 10s |
Notes
- Since this skill is of the Monk discipline, if the user Roots a Monk class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
- During the Root status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
- Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
- Throw Spirit Sphere is weakened when used from Root, as Root itself consumes one Spirit Sphere.
- Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.
Applications
- Guillotine Fist only requires 4 Spirit Spheres to be cast in the Root status (since Root takes one Spirit Sphere to use) but still requires the Fury status.
- It is possible to continue the Raging Quadruple Blow to Raging Thrust if the enemy is selected right after Quadruple. This way, it is possible use the folowing combos:
- Root -> Raging Quadruple Blow -> Raging Thrust
- Root -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist
- Root -> Raging Quadruple Blow -> Raging Thrust -> Chain Crush Combo
- Root -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist -> Chain Crush Combo
- Root -> Raging Quadruple Blow -> Raging Thrust -> Chain Crush Combo -> Guillotine Fist (Needs to have 1 Spirit Sphere after Chain Crush Combo and be in Fury status)