Combo Finish: Difference between revisions
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m (Zettex moved page Raging Thrust to Combo Finish over redirect) |
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|type=Offensive | |type=Offensive | ||
|levels=5, selectable | |levels=5, selectable | ||
|prereqs=([[Monk]]) [[ | |prereqs=([[Monk]]) [[Chain Combo]] Lv. 3 | ||
|spcost= | |spcost=2 + Skill Level | ||
|delay= | |delay=ASPD based | ||
|target=Enemy ([[Monk#Combo|via Combo]]) | |target=Enemy ([[Monk#Combo|via Combo]]) | ||
|range=Melee | |range=Melee | ||
Line 12: | Line 12: | ||
|cf_value=1 | |cf_value=1 | ||
}} | }} | ||
''' | '''Combo Finish''' (Alt: ''Raging Thrust'') is a 2<sup>nd</sup> class offensive skill available as a [[Monk]]. This is the third skill of the "combo skills" group. | ||
==Effect== | ==Effect== | ||
Performs a brutal, finishing strike at the current target. This skill can only be used immediately after [[ | Performs a brutal, finishing strike at the current target. This skill can only be used immediately after [[Chain Combo]] and can be followed up with [[Asura Strike]] if the user is in [[Explosion Spirits]] status and has 1 [[Spirit Sphere]] after this skill. Each cast uses a [[Spirit Sphere]]. This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio. | ||
{|class=wikitablec | {|class=wikitablec | ||
Line 37: | Line 37: | ||
===Notes=== | ===Notes=== | ||
*The user can target a different monster with this skill if they are quick enough to be able to target another monster as if to do a normal attack, and hit the hotkey during the delay time of [[ | *The user can target a different monster with this skill if they are quick enough to be able to target another monster as if to do a normal attack, and hit the hotkey during the delay time of [[Chain Combo]]. | ||
*This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio. | |||
==Applications== | ==Applications== | ||
*A smart way to use combos is to use Quickspell 2 (<code>/q2</code>) and then put [[ | *A smart way to use combos is to use Quickspell 2 (<code>/q2</code>) and then put [[Chain Combo]] & [[Combo Finish]] in the F7 & F8 hotkey slot. This allows scrolling the mouse wheel up or down to activate the skills; this effectively allows the user to repeat the skills until they trigger while being less distracting than pushing on keyboard hotkeys. It's recommended to deactivate skill fail messages (<code>/skillfail</code>) because it can generate a lot of "Skill Failed" messages. | ||
== | ==Changelogs== | ||
The below changelogs contain changes to this skill. | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-11-17.md 2020-11-17 Changelog] | |||
* [https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker/-/blob/master/changelogs/2020-04-27.md 2020-04-27 Changelog] | |||
{{Navbox Monk}} | {{Navbox Monk}} | ||
[[Category:Spirit Sphere Skills]] | [[Category:Spirit Sphere Skills]] |
Latest revision as of 18:23, 23 August 2024
Combo Finish | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 2 + Skill Level |
Cast Delay: | ASPD based |
Target: | Enemy (via Combo) |
Range: | Melee |
Spirit Spheres: | 1 |
Prerequisites | |
(Monk) Chain Combo Lv. 3 |
Combo Finish (Alt: Raging Thrust) is a 2nd class offensive skill available as a Monk. This is the third skill of the "combo skills" group.
Effect
Performs a brutal, finishing strike at the current target. This skill can only be used immediately after Chain Combo and can be followed up with Asura Strike if the user is in Explosion Spirits status and has 1 Spirit Sphere after this skill. Each cast uses a Spirit Sphere. This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.
Level | Damage (ATK) | SP Cost |
---|---|---|
1 | 600% | 3 |
2 | 750% | 4 |
3 | 900% | 5 |
4 | 1050% | 6 |
5 | 1200% | 7 |
Notes
- The user can target a different monster with this skill if they are quick enough to be able to target another monster as if to do a normal attack, and hit the hotkey during the delay time of Chain Combo.
- This skill's damage is also increased by the character's STR. The formula is: STR * 5% Attack ratio.
Applications
- A smart way to use combos is to use Quickspell 2 (
/q2
) and then put Chain Combo & Combo Finish in the F7 & F8 hotkey slot. This allows scrolling the mouse wheel up or down to activate the skills; this effectively allows the user to repeat the skills until they trigger while being less distracting than pushing on keyboard hotkeys. It's recommended to deactivate skill fail messages (/skillfail
) because it can generate a lot of "Skill Failed" messages.
Changelogs
The below changelogs contain changes to this skill.