Absorb Spirits: Difference between revisions
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|prereqs=[[Call Spirits]] Lv. 5 | |prereqs=[[Call Spirits]] Lv. 5 | ||
|spcost=5 | |spcost=5 | ||
| | |cast_fix=0.5s | ||
|target=Self or {{Tooltip|Enemy|Must hold Shift}} | |target=Self or {{Tooltip|Enemy|Must hold Shift}} | ||
|range_x=9 | |range_x=9 |
Latest revision as of 18:35, 23 August 2024
Absorb Spirits | |
---|---|
Type: | Active Skill |
Levels: | 1 |
SP Cost: | 5 |
Fixed Cast Time: | 0.5s |
Target: | Self or Enemy |
Range: | 9 cells |
Prerequisites | |
Call Spirits Lv. 5 |
Absorb Spirits (Alt: Spiritual Sphere Absorption) is a 2nd class active skill available as a Monk.
Effect
Absorbs all Spirit Spheres the user/target has to regain 7 SP per sphere, and will fail if the user/target does not have Spirit Spheres. Versus monsters, each cast has a 20% chance to regain SP equal to twice the target's level.
Applications
- This skill can be used as a quick SP recovery skill. This skill can be used during the 10 seconds of SP brought from Asura Strike as well.
Notes
- This skill will not disrupt the execution of any skill in mid-cast that requires Spirit Spheres.