Difference between revisions of "Chain Combo"
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|type=Offensive | |type=Offensive | ||
|levels=5, selectable | |levels=5, selectable | ||
− | |prereqs=([[Monk]]) [[ | + | |prereqs=([[Monk]]) [[Triple Attack]] Lv. 5 |
− | |spcost= | + | |spcost=4 + Skill Level |
− | |||
|target=Enemy ([[Monk#Combo|via Combo]]) | |target=Enemy ([[Monk#Combo|via Combo]]) | ||
|range=Melee | |range=Melee | ||
Line 12: | Line 11: | ||
__TOC__ | __TOC__ | ||
==Effect== | ==Effect== | ||
− | Inflicts four hits while spinning the current target. This skill can only be used immediately after [[Triple Attack]] or during Level 4 [[ | + | Inflicts four hits while spinning the current target. This skill can only be used immediately after [[Triple Attack]] or during Level 4 [[Blade Stop]] status and can be followed up with [[Combo Finish]]. [[Knuckle]] type weapon hits 6 times and doubles the skill damage. |
− | [[Knuckle]] type weapon hits 6 times and doubles the skill damage. | ||
{|class="wikitablec" | {|class="wikitablec" | ||
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==Applications== | ==Applications== | ||
− | *A smart way to use combos is to use Quickspell 2 (<code>/q2</code>) and then put [[ | + | *A smart way to use combos is to use Quickspell 2 (<code>/q2</code>) and then put [[Chain Combo]] & [[Combo Finish]] in the F7 & F8 hotkey slot. This allows scrolling the mouse wheel up or down to activate the skills; this effectively allows the user to repeat the skills until they trigger while being less distracting than pushing on keyboard hotkeys. It's recommended to deactivate skill fail messages (<code>/skillfail</code>) because it can generate a lot of "Skill Failed" messages. |
==Notes== | ==Notes== |
Latest revision as of 18:23, 23 August 2024
Chain Combo | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 4 + Skill Level |
Target: | Enemy (via Combo) |
Range: | Melee |
Prerequisites | |
(Monk) Triple Attack Lv. 5 |
Chain Combo (Alt: Raging Quadruple Blow) is a 2nd class offensive skill available as a Monk. This is the second skill of the "combo skills" group.
Effect
Inflicts four hits while spinning the current target. This skill can only be used immediately after Triple Attack or during Level 4 Blade Stop status and can be followed up with Combo Finish. Knuckle type weapon hits 6 times and doubles the skill damage.
Level | Damage (ATK) | SP Cost |
---|---|---|
1 | 300% | 5 |
2 | 350% | 6 |
3 | 400% | 7 |
4 | 450% | 8 |
5 | 500% | 9 |
Applications
- A smart way to use combos is to use Quickspell 2 (
/q2
) and then put Chain Combo & Combo Finish in the F7 & F8 hotkey slot. This allows scrolling the mouse wheel up or down to activate the skills; this effectively allows the user to repeat the skills until they trigger while being less distracting than pushing on keyboard hotkeys. It's recommended to deactivate skill fail messages (/skillfail
) because it can generate a lot of "Skill Failed" messages.
Notes
- The user can target a different monster with this skill if he/she is quick enough to be able to target another monster, as if to do a normal attack, and hit the hotkey during the delay time of Triple Attack.
Changelogs
The below changelogs contain changes to this skill.