God's Hammer: Difference between revisions

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{{verify|Actual effect when there is no Crimson Marker}}
{{update}}
__NOTOC__
__NOTOC__
{{Skill Info
{{Skill Info
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|levels=5
|levels=5
|prereqs=([[Rebel]]) [[Anti-Material Blast]] Lv. 3, [[Rich's Coin]] Lv. 1
|prereqs=([[Rebel]]) [[Anti-Material Blast]] Lv. 3, [[Rich's Coin]] Lv. 1
|spcost=30 + (Skill Level × 5)
|spcost=35 + (Skill Level × 2)
|cooldown=30 seconds
|cooldown=5 seconds
|target=Ground
|target=Enemy
|range=(Skill Level + 6)
|range=(Skill Level + 6)
|area=5x5
|area=5x5 ~ 7x7
|element=Neutral
|element=Neutral
|status=Stun
|status=
|ammo=1 [[Bullets]]
|ammo=1 [[Bullets]]
|weapon=Rifle
|weapon=Rifle
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'''God's Hammer''' (Alt: ''Hammer of God'') is an Expanded 2<sup>nd</sup> class offensive skill available as [[Rebel]].  
'''God's Hammer''' (Alt: ''Hammer of God'') is an Expanded 2<sup>nd</sup> class offensive skill available as [[Rebel]].  
==Effect==
==Effect==
Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by [[Crimson Marker]] in the targeted location will be struck by the hammer, inflicting [[ATK|physical damage]] to the affected target and all enemies around it. If there is no enemy affected by [[Crimson Marker]] in the targeted location, the hammer will drop on a random spot within the targeted location. Enemies struck by this skill will always be [[Status Effects#Stun|stunned]]. Each use consumes all coins.
Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by [[Crimson Marker]] take extra damage, inflicting [[ATK|physical damage]] to the affected target and all enemies around it. Each use consumes all coins. Damage is increased by amount of coins and base level.


{|class=wikitablec
{|class=wikitablec
!Level!!Base Damage (ATK)!!Range!!Stun Duration!!SP Cost
! Level !! Base Damage (ATK) !! Area of Effect !! SP Cost
|-
|-
!1
!1
|4,200%||7||rowspan=2|3s||35
| 100% || rowspan=5|5x5 || 37
|-
|-
!2
!2
|5,600%||8||40
| 200% || 39
|-
|-
!3
!3
|7,000%||9||rowspan=2|4s||45
| 300% || 41
|-
|-
!4
!4
|8,400%||10||50
| 400% || 43
|-
|-
!5
!5
|9,800%||11||5s||55
| 500% || 45
|-
!6
| 600% || rowspan=5|7x7 || 47
|-
!7
| 700% || 49
|-
!8
| 800% || 51
|-
!9
| 900% || 53
|-
!10
| 1000% || 55
|}
|}
<span style="white-space:normal;">'''Damage (ATK)''' = [Base_Damage + {Ceiling[(Coins + 1) ÷ 2] × 200}]%</span>
===Notes===
*Description states that hammer will fall in a random area without a Crimson Marker. It appears to not drop a marker at all if there is not a [[Crimson Marker|crimson marked]] target.
==External==
===Enhanced by===
*{{item|id=28215 Probation Rifle}} - Increases damage by 20%


{{Navbox Gunslinger}}
{{Navbox Gunslinger}}
[[Category:Coin Skills]]
[[Category:Coin Skills]]

Latest revision as of 14:52, 15 April 2025

God's Hammer.png God's Hammer
No Image Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 35 + (Skill Level × 2)
Cooldown: 5 seconds
Target: Enemy
Range: (Skill Level + 6) cells
Area of Effect: 5x5 ~ 7x7
Property: Neutral
Ammunition: 1 Bullets
Weapon: Rifle
Coins: All
Prerequisites
(Rebel) Anti-Material Blast Lv. 3, Rich's Coin Lv. 1

God's Hammer (Alt: Hammer of God) is an Expanded 2nd class offensive skill available as Rebel.

Effect

Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by Crimson Marker take extra damage, inflicting physical damage to the affected target and all enemies around it. Each use consumes all coins. Damage is increased by amount of coins and base level.

Level Base Damage (ATK) Area of Effect SP Cost
1 100% 5x5 37
2 200% 39
3 300% 41
4 400% 43
5 500% 45
6 600% 7x7 47
7 700% 49
8 800% 51
9 900% 53
10 1000% 55