Round Trip: Difference between revisions
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{{Skill Info | |||
|class=Rebel | |class=Rebel | ||
|type=Offensive | |type=Offensive | ||
|levels= | |levels=10 | ||
|prereqs=([[Rebel]]) [[Fire Rain]] Lv. 1 | |prereqs=([[Rebel]]) [[Fire Rain]] Lv. 1 | ||
|spcost= | |spcost=20 + (Skill Level × 2) | ||
|delay=1 second | |delay=1 second | ||
|cooldown=[3.5 − (Skill Level × 0.5)] seconds | |cooldown=[3.5 − (Skill Level × 0.5)] seconds | ||
Line 17: | Line 17: | ||
If the targets are knocked back into the wall, they will take additional damage. | If the targets are knocked back into the wall, they will take additional damage. | ||
Damage increased by caster level. | |||
{|class=wikitablec | {|class=wikitablec | ||
Line 23: | Line 25: | ||
|- | |- | ||
!1 | !1 | ||
| | | 700% || 150% || rowspan=3|7x7 || 3.0s || 22 | ||
|- | |- | ||
!2 | !2 | ||
| | | 900% || 300% || 2.5s || 24 | ||
|- | |- | ||
!3 | !3 | ||
| | | 1100% || 450% || 2.0s || 26 | ||
|- | |- | ||
!4 | !4 | ||
| | | 1300% || 600% || rowspan=3|9x9 || 1.5s || 28 | ||
|- | |- | ||
!5 | !5 | ||
|2500%|| | | 1500% || 750% || 1.0s || 30 | ||
|- | |||
!6 | |||
| 1700% || 900% || 1.0s || 32 | |||
|- | |||
!7 | |||
| 1900% || 1050% || rowspan=3|11x11 || 1.0s || 34 | |||
|- | |||
!8 | |||
| 2100% || 1200% || 1.0s || 36 | |||
|- | |||
!9 | |||
| 2300% || 1350% || 1.0s || 38 | |||
|- | |||
!10 | |||
| 2500% || 1500% || 13x13 || 1.0s || 40 | |||
|} | |} | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} | ||
Latest revision as of 20:47, 14 April 2025
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Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 20 + (Skill Level × 2) |
Cast Delay: | 1 second |
Cooldown: | [3.5 − (Skill Level × 0.5)] seconds |
Target: | Self |
Area of Effect: | 7x7 ~ 13x13 |
Ammunition: | 5 Bullets |
Weapon: | Gatling Gun |
Prerequisites | |
(Rebel) Fire Rain Lv. 1 |
Round Trip (Alt: Round Trip) is an Expanded 2nd class offensive skill available as Rebel.
Effect
Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back.
If the targets are knocked back into the wall, they will take additional damage.
Damage increased by caster level.
Level | Base Damage (ATK) | Knockback Damage (ATK) | Area of Effect | Cooldown | SP Cost |
---|---|---|---|---|---|
1 | 700% | 150% | 7x7 | 3.0s | 22 |
2 | 900% | 300% | 2.5s | 24 | |
3 | 1100% | 450% | 2.0s | 26 | |
4 | 1300% | 600% | 9x9 | 1.5s | 28 |
5 | 1500% | 750% | 1.0s | 30 | |
6 | 1700% | 900% | 1.0s | 32 | |
7 | 1900% | 1050% | 11x11 | 1.0s | 34 |
8 | 2100% | 1200% | 1.0s | 36 | |
9 | 2300% | 1350% | 1.0s | 38 | |
10 | 2500% | 1500% | 13x13 | 1.0s | 40 |
Gunslinger • Rebel | |
---|---|
1st Class Skills |
Bull's Eye • Chain Action • Coin Fling • Coin Flip • Cracker • Crowd Control Shot • Desperado • Disarm • Full Blast • Gatling Fever • Gunslinger Mine • Gunslinger's Panic • Increase Accuracy • Last Stand • Magical Bullet • Single Action • Snake Eyes • Spread Shot • Tracking • Trigger Happy Shot • Triple Action • Wounding Shot |
2nd Class Skills |
Anti-Material Blast • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • God's Hammer • Hit Barrel • Howling Mine • Mass Spiral • Platinum Altar • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot • Vanishing Buster |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests • Rebel Job Change Guide |
Weapons | Gun (Bullets) |