Slug Shot: Difference between revisions
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|levels=5 | |levels=5 | ||
|prereqs=([[Rebel]]) [[Vanishing Buster]] Lv. 3 | |prereqs=([[Rebel]]) [[Vanishing Buster]] Lv. 3 | ||
|spcost= | |spcost=40 + (Skill Level × 2) | ||
|cast_fix= 1 second | |cast_fix= 1 second | ||
|cast_var= | |cast_var=1 second | ||
|cooldown=5 seconds | |cooldown=5 seconds | ||
|target=Enemy | |target=Enemy | ||
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'''Slug Shot''' (Alt: ''Fundamental Destruction'') is an Expanded 2<sup>nd</sup> class offensive skill available as [[Rebel]]. | '''Slug Shot''' (Alt: ''Fundamental Destruction'') is an Expanded 2<sup>nd</sup> class offensive skill available as [[Rebel]]. | ||
==Effect== | ==Effect== | ||
Shoots a heavy projectile at a single target to inflict devastating ranged [[ATK|physical damage]]. The accuracy of the shot decreases for every cell after the first 3 cells from the target. Monsters hit by this skill will be [[Status Effects# | Shoots a heavy projectile at a single target to inflict devastating ranged [[ATK|physical damage]]. The accuracy of the shot decreases for every cell after the first 3 cells from the target. Monsters hit by this skill will be [[Status Effects#Knockback|knockback]] 6 tiles. | ||
{|class=wikitablec | {|class=wikitablec | ||
Line 23: | Line 23: | ||
|- | |- | ||
!1 | !1 | ||
|10||(1 + | |10%||(1 + 1)s||2,000%||1,200%||40 | ||
|- | |- | ||
!2 | !2 | ||
|9||(1 + | |9%||(1 + 1)s||4,000%||2,400%||42 | ||
|- | |- | ||
!3 | !3 | ||
|8||(1 + | |8%||(1 + 1)s||6,000%||3,600%||44 | ||
|- | |- | ||
!4 | !4 | ||
|7||(1 + | |7%||(1 + 1)s||8,000%||4,800%||46 | ||
|- | |- | ||
!5 | !5 | ||
|6||(1 + | |6%||(1 + 1)s||10,000%||6,000%||48 | ||
|} | |} | ||
Latest revision as of 23:35, 9 April 2025
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Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 40 + (Skill Level × 2) |
Fixed Cast Time: | 1 second |
Variable Cast Time: | 1 second |
Cooldown: | 5 seconds |
Target: | Enemy |
Range: | 9 cells |
Property: | Neutral |
Status: | Stun |
Catalyst: | 1 Slug Bullet |
Weapon: | Shotgun |
Prerequisites | |
(Rebel) Vanishing Buster Lv. 3 |
Slug Shot (Alt: Fundamental Destruction) is an Expanded 2nd class offensive skill available as Rebel.
Effect
Shoots a heavy projectile at a single target to inflict devastating ranged physical damage. The accuracy of the shot decreases for every cell after the first 3 cells from the target. Monsters hit by this skill will be knockback 6 tiles.
Level | Acc. Penalty/cell | Cast Time (Fix + Var) | Base Damage (Player) | Base Damage (Monster) | SP Cost |
---|---|---|---|---|---|
1 | 10% | (1 + 1)s | 2,000% | 1,200% | 40 |
2 | 9% | (1 + 1)s | 4,000% | 2,400% | 42 |
3 | 8% | (1 + 1)s | 6,000% | 3,600% | 44 |
4 | 7% | (1 + 1)s | 8,000% | 4,800% | 46 |
5 | 6% | (1 + 1)s | 10,000% | 6,000% | 48 |
Damage(Small) = [Base Damage x 2]%
Damage(Medium) = [Base Damage x 3]%
Damage(Large) = [Base Damage x 4]%
Notes
- Each cast consumes a Slug Bullet.
- Total damage modifier when hitting Large type Monster is 24,000%.
Gunslinger • Rebel | |
---|---|
1st Class Skills |
Bull's Eye • Chain Action • Coin Fling • Coin Flip • Cracker • Crowd Control Shot • Desperado • Disarm • Full Blast • Gatling Fever • Gunslinger Mine • Gunslinger's Panic • Increase Accuracy • Last Stand • Magical Bullet • Single Action • Snake Eyes • Spread Shot • Tracking • Trigger Happy Shot • Triple Action • Wounding Shot |
2nd Class Skills |
Anti-Material Blast • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • God's Hammer • Hit Barrel • Howling Mine • Mass Spiral • Platinum Altar • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot • Vanishing Buster |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests • Rebel Job Change Guide |
Weapons | Gun (Bullets) |