Round Trip: Difference between revisions

From Ragnarok Project Zero wiki
Jump to navigation Jump to search
imported>Yongky6749
mNo edit summary
 
No edit summary
Line 2: Line 2:
|class=Rebel
|class=Rebel
|type=Offensive
|type=Offensive
|levels=5
|levels=10
|prereqs=([[Rebel]]) [[Fire Rain]] Lv. 1
|prereqs=([[Rebel]]) [[Fire Rain]] Lv. 1
|spcost=15 + (Skill Level × 5)
|spcost=20 + (Skill Level × 2)
|delay=1 second
|delay=1 second
|cooldown=[3.5 − (Skill Level × 0.5)] seconds
|cooldown=[3.5 − (Skill Level × 0.5)] seconds
Line 17: Line 17:


If the targets are knocked back into the wall, they will take additional damage.
If the targets are knocked back into the wall, they will take additional damage.
Damage increased by caster level.


{|class=wikitablec
{|class=wikitablec
Line 23: Line 25:
|-
|-
!1
!1
|1300%||600%||rowspan=2|7x7||3.0s||40
| 700% || ?% || rowspan=3|7x7 || 3.0s || 22
|-
|-
!2
!2
|1600%||700%|||2.5s||45
| 900% || ?% || 2.5s || 24
|-
|-
!3
!3
|1900%||800%||9x9||2.0s||50
| 1100% || ?% || 2.0s || 26
|-
|-
!4
!4
|2200%||900%||11x11||1.5s||55
| 1300% || ?% || rowspan=3|9x9 || 1.5s || 28
|-
|-
!5
!5
|2500%||1000%||13x13||1.0s||60
| 1500% || ?% || 1.0s || 30
|-
!6
| 1700% || ?% || 1.0s || 32
|-
!7
| 1900% || ?% || rowspan=3|11x11 || 1.0s || 34
|-
!8
| 2100% || ?% || 1.0s || 36
|-
!9
| 2300% || ?% || 1.0s || 38
|-
!10
| 2500% || ?% || 13x13 || 1.0s || 40
|}
|}
<span style="white-space:normal;">'''Damage (ATK)''' = [1000 + (300 x Skill Lv)]%</span>


{{Navbox Gunslinger}}
{{Navbox Gunslinger}}
[[Category:Coin Skills]]

Revision as of 20:11, 9 April 2025

Round Trip.png Round Trip
No Image Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 20 + (Skill Level × 2)
Cast Delay: 1 second
Cooldown: [3.5 − (Skill Level × 0.5)] seconds
Target: Self
Area of Effect: 7x7 ~ 13x13
Ammunition: 5 Bullets
Weapon: Gatling Gun
Prerequisites
(Rebel) Fire Rain Lv. 1

Round Trip (Alt: Round Trip) is an Expanded 2nd class offensive skill available as Rebel.

Effect

Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back.

If the targets are knocked back into the wall, they will take additional damage.

Damage increased by caster level.

Level Base Damage (ATK) Knockback Damage (ATK) Area of Effect Cooldown SP Cost
1 700% ?% 7x7 3.0s 22
2 900% ?% 2.5s 24
3 1100% ?% 2.0s 26
4 1300% ?% 9x9 1.5s 28
5 1500% ?% 1.0s 30
6 1700% ?% 1.0s 32
7 1900% ?% 11x11 1.0s 34
8 2100% ?% 1.0s 36
9 2300% ?% 1.0s 38
10 2500% ?% 13x13 1.0s 40