Call Spirits: Difference between revisions
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{{Skill Info | {{Skill Info | ||
|class=Monk | |class=Monk | ||
|type=Active | |type=Active | ||
|levels=5, fixed | |levels=5, fixed | ||
|prereqs=[[Iron | |prereqs=[[Iron Hand]] Lv. 2 | ||
|spcost=8 | |spcost=8 | ||
|cast_fix=0. | |cast_fix=0.2s | ||
|cast_var=0. | |cast_var=0.8s | ||
|duration=10 minutes | |duration=10 minutes | ||
|target=Self | |target=Self |
Latest revision as of 18:35, 23 August 2024
Call Spirits | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 8 |
Fixed Cast Time: | 0.2s |
Variable Cast Time: | 0.8s |
Duration: | 10 minutes |
Target: | Self |
Prerequisites | |
Iron Hand Lv. 2 |
Call Spirits (Alt: Summon Spirit Sphere) is a 2nd class active skill available as a Monk.
Effect
Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3.
Level | Sphere Limit |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
Notes
- The Cast Time cannot be interrupted.
- This skill is required to use many of the Monk skills, as many require Spirit Spheres to perform.