Blade Stop: Difference between revisions
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|type=Active | |type=Active | ||
|levels=5, fixed | |levels=5, fixed | ||
|prereqs=([[Monk]]) [[Dodge (Skill)]] Lv. 5 | |prereqs=([[Monk]]) [[Dodge (Skill)]] Lv. 5, [[Call Spirits]] Lv. 5 | ||
|spcost=10 | |spcost=10 | ||
|time= | |time= | ||
|delay=0.3 seconds | |delay=0.3 seconds | ||
|cooldown=2 seconds | |cooldown=2 seconds | ||
Line 50: | Line 50: | ||
*[[Asura Strike]] only requires 4 [[Spirit Sphere]]s to be cast in the Blade Stop status (since Blade Stop takes one [[Spirit Sphere]] to use) but still requires the [[Explosion Spirits]] status. | *[[Asura Strike]] only requires 4 [[Spirit Sphere]]s to be cast in the Blade Stop status (since Blade Stop takes one [[Spirit Sphere]] to use) but still requires the [[Explosion Spirits]] status. | ||
*It is possible to continue the [[Chain Combo]] to [[Combo Finish]] if the enemy is selected right after Chain Combo. This way, it is possible use the following combos: | *It is possible to continue the [[Chain Combo]] to [[Combo Finish]] if the enemy is selected right after Chain Combo. This way, it is possible use the following combos: | ||
** | **Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] | ||
<!-- | <!-- | ||
** | **Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]] | ||
** | **Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]] | ||
** | **Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]] -> [[Chain Crush Combo]] | ||
** | **Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]] -> [[Asura Strike]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Explosion Spirits]] status) | ||
--> | --> | ||
Latest revision as of 18:27, 23 August 2024
Blade Stop | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 10 |
Cast Delay: | 0.3 seconds |
Cooldown: | 2 seconds |
Duration: | 10 seconds |
Target: | Enemy |
Range: | Melee |
Spirit Spheres: | 1 |
Prerequisites | |
(Monk) Dodge (Skill) Lv. 5, Call Spirits Lv. 5 |
Blade Stop (Alt: Root) is a 2nd class active skill available as a Monk.
Effect
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the Blade Stop status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. Boss monsters will only be effected by Blade Stop for 2 seconds.
Level | Skill Unlocked | Time Frame | Duration |
---|---|---|---|
1 | - | 0.5s | 20s |
2 | 0.7s | 10s | |
3 | 0.9s | 10s | |
4 | 1.1s | 10s | |
5 | 1.3s | 10s |
Notes
- Since this skill is of the Monk discipline, if the user blade stops a Monk class enemy, then the enemy can also use skills while in the Blade Stop status; which skills are available is determined by each player's level of Blade Stop.
- During the Blade Stop status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
- Blade stopped players/monsters are also susceptible to effects like knock-back (and it will not affect the Blade Stop status).
- Throw Spirit Sphere is weakened when used from Blade Stop, as Blade Stop itself consumes one Spirit Sphere.
- Blade Stop only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.
Applications
- Asura Strike only requires 4 Spirit Spheres to be cast in the Blade Stop status (since Blade Stop takes one Spirit Sphere to use) but still requires the Explosion Spirits status.
- It is possible to continue the Chain Combo to Combo Finish if the enemy is selected right after Chain Combo. This way, it is possible use the following combos:
- Blade Stop -> Chain Combo -> Combo Finish
Changelogs
The below changelogs contain changes to this skill.