Blade Stop: Difference between revisions

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|type=Active
|type=Active
|levels=5, fixed
|levels=5, fixed
|prereqs=([[Monk]]) [[Flee (Skill)]] Lv. 5
|prereqs=([[Monk]]) [[Dodge (Skill)]] Lv. 5, [[Call Spirits]] Lv. 5
|spcost=10
|spcost=10
|time=0.3 + (Skill Level × 0.2) seconds
|time=
|delay=0.3 seconds  
|delay=0.3 seconds  
|cooldown=2 seconds
|cooldown=2 seconds
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==Effect==
==Effect==
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a [[Monk]] class, see [[{{PAGENAME}}#Notes|Notes]]). This skill only works on regular attacks and each cast uses a [[Spirit Sphere]] whether or not the enemy is caught.
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the [[Blade Stop]] status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a [[Monk]] class, see [[{{PAGENAME}}#Notes|Notes]]). This skill only works on regular attacks and each cast uses a [[Spirit Sphere]] whether or not the enemy is caught.
Boss monsters will only be effected by Blade Stop for 2 seconds.
Boss monsters will only be effected by Blade Stop for 2 seconds.


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|-
|-
!2
!2
|{{Skill Icon|Throw Spirit Sphere}}||0.7s||10s
|{{Skill Icon|Finger Offensive}}||0.7s||10s
|-  
|-  
!3
!3
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|-
|-
!4
!4
|{{Skill Icon|Raging Quadruple Blow}}||1.1s||10s
|{{Skill Icon|Chain Combo}}||1.1s||10s
|-  
|-  
!5
!5
|{{Skill Icon|Guillotine Fist}}||1.3s||10s
|{{Skill Icon|Asura Strike}}||1.3s||10s
|}
|}


===Notes===
===Notes===
*Since this skill is of the [[Monk]] discipline, if the user Roots a [[Monk]] class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
*Since this skill is of the [[Monk]] discipline, if the user blade stops a [[Monk]] class enemy, then the enemy can also use skills while in the Blade Stop status; which skills are available is determined by each player's level of Blade Stop.
*During the Root status, players/monsters will retain all of their original characteristics, ''except'' the inability to move or attack. They can be damaged, attacked, use items or even change gears.
*During the Blade Stop status, players/monsters will retain all of their original characteristics, ''except'' the inability to move or attack. They can be damaged, attacked, use items or even change gears.
*Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
*Blade stopped players/monsters are also susceptible to effects like knock-back (and it will not affect the Blade Stop status).
*[[Throw Spirit Sphere]] is weakened when used from Root, as Root itself consumes one [[Spirit Sphere]].
*[[Throw Spirit Sphere]] is weakened when used from Blade Stop, as Blade Stop itself consumes one [[Spirit Sphere]].
*Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.
*Blade Stop only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.


==Applications==
==Applications==
*[[Guillotine Fist]] only requires 4 [[Spirit Sphere]]s to be cast in the Root status (since Root takes one [[Spirit Sphere]] to use) but still requires the [[Fury]] status.
*[[Asura Strike]] only requires 4 [[Spirit Sphere]]s to be cast in the Blade Stop status (since Blade Stop takes one [[Spirit Sphere]] to use) but still requires the [[Explosion Spirits]] status.
*It is possible to continue the [[Raging Quadruple Blow]] to [[Raging Thrust]] if the enemy is selected right after Quadruple. This way, it is possible use the following combos:
*It is possible to continue the [[Chain Combo]] to [[Combo Finish]] if the enemy is selected right after Chain Combo. This way, it is possible use the following combos:
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]]
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Glacier Fist]]
<!--
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Chain Crush Combo]]
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Glacier Fist]] -> [[Chain Crush Combo]]
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]]
**Root -> [[Raging Quadruple Blow]] -> [[Raging Thrust]] -> [[Chain Crush Combo]] -> [[Asura Strike]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Fury]] status)
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Glacier Fist]] -> [[Chain Crush Combo]]
**Blade Stop -> [[Chain Combo]] -> [[Combo Finish]] -> [[Chain Crush Combo]] -> [[Asura Strike]] (Needs to have 1 [[Spirit Sphere]] after [[Chain Crush Combo]] and be in [[Explosion Spirits]] status)
-->


==Changelogs==
==Changelogs==

Latest revision as of 18:27, 23 August 2024

Blade Stop.png Blade Stop
Blade Stop Info.gif
Type: Active Skill
Levels: 5, fixed
SP Cost: 10
Cast Delay: 0.3 seconds
Cooldown: 2 seconds
Duration: 10 seconds
Target: Enemy
Range: Melee
Spirit Spheres: 1
Prerequisites
(Monk) Dodge (Skill) Lv. 5, Call Spirits Lv. 5

Blade Stop (Alt: Root) is a 2nd class active skill available as a Monk.

Effect

Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the Blade Stop status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught. Boss monsters will only be effected by Blade Stop for 2 seconds.

Level Skill Unlocked Time Frame Duration
1 - 0.5s 20s
2 Finger Offensive 0.7s 10s
3 Occult Impaction 0.9s 10s
4 Chain Combo 1.1s 10s
5 Asura Strike 1.3s 10s

Notes

  • Since this skill is of the Monk discipline, if the user blade stops a Monk class enemy, then the enemy can also use skills while in the Blade Stop status; which skills are available is determined by each player's level of Blade Stop.
  • During the Blade Stop status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
  • Blade stopped players/monsters are also susceptible to effects like knock-back (and it will not affect the Blade Stop status).
  • Throw Spirit Sphere is weakened when used from Blade Stop, as Blade Stop itself consumes one Spirit Sphere.
  • Blade Stop only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.

Applications

Changelogs

The below changelogs contain changes to this skill.