MVP Cards: Difference between revisions
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Revision as of 12:45, 20 January 2024
Headgear Compound
Card | Effect |
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INT +3 |
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Nullify the Gemstone requirement of certain skills at the cost of increasing SP Consumption by 25% when using skills. |
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VIT +3
Gain immunity to the Stun status. |
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Reduce SP Consumption of skills by 30%. |
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DEX +2
Ignores 30% of Boss monster's Magic Defense Rate when inflicting magic attacks against them. |
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Increases effectiveness of Healing skills by 30% when they are cast by the wearer.
Increases SP consumption by 15%. |
Armor Compound
Card | Effect |
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MDEF -20
Gains immunity against Frozen status. |
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MaxHP + 12%.
When physically attacking, has a chance to cast Water Ball Level 5. |
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Has 50% chance of Freezing an enemy when the user receives Physical Damage. |
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Reflect 30% of all melee physical damage back to the enemy which inflicted it. |
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VIT +3
Adds immunity to the Knockback effect. |
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MaxHP +100%
Reduce physical and magical defense by 50%. |
Weapon Compound
Card | Effect |
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Hit -10
Endow a weapon with damage that will splash 9 cells around the character with each attack. |
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Adds a chance to restore 20 SP every second for 7 seconds when attacking enemy. |
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Nullify reduction in damage inflicted on monsters resulting from monster's size. |
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Add the chance of auto casting Coma on an enemy when dealing physical damage.
Add the chance of auto casting [[Stun, Curse, Silence, Poison or Bleeding in random when attacking the enemy. |
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ATK +10%.
Adds a chance of autocast Level 1 Dispell with each physical attack. |
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Ignore normal monster's defense when attacking.
Disable natural HP regeneration and drain 666 HP every 10 seconds. |
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Add the chance of auto casting Level 1 Storm Gust on enemy when doing Physical Attack.
Has 20% chance of Frozen an enemy when attacking. |
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ATK +20%
Add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. |
Shield Compound
Card | Effect |
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MDEF +250
Decreases physical defense by 90%. |
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Reduces damage taken from Wind and Ghost property by 20%.
Increases damage taken from Fire and Shadow property by 20%. |
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DEF +1
Receive 25% less damage from Small size monsters. |
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DEF +1
Receive 25% less damage from Medium size monsters. |
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DEF+1
Receive 25% less damage from Large size monsters. |
Garment Compound
Card | Effect |
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Enables use of Level 3 Cloaking. |
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FLEE +10.
Enables use of Level 1 Hiding and Level 1 Raid. |
Footgear Compound
Card | Effect |
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All Stats +1
Add the chance of casting Level 10 Kyrie Eleison around the user when reciving Physical Damage. |
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Add the chance of auto casting Level 5 Meteor Storm skill on an enemy when the user receives Physical Damage.
If the user is equipped with an item compounded to the [Dark Illusion Card], adds MaxHP and MaxSP +20%. |
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MaxHP -25%
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. |
Accessory Compound
Card | Effect |
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Enable faster Attack Speed so long as the accessory to which this card is compounded is equipped. |
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Enable faster Movement Speed so long as the Accessory to which this card is compounded is equipped. |
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Enable full HP and SP restoration when resurrected.
Increase effectiveness of healing skills and healing items by 20%. |
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HIT +100 |