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{{expert}}
Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character's auto-attacks, but it also acts to determine the Animation Delay of certain skills.  
== Overview ==
Attack Speed is abbreviated as ASPD. It depends on the player's [[Classes|class]], equipped [[Weapons|Weapon]] Type, Speed Modifiers, [[AGI]] and [[DEX]].


=== Factors affecting Attack Speed ===
The maximum possible ASPD value is '''191''' for characters over level 100, and '''190''' for characters below level 100.
* The player's class.
* The player's weapon type.
* Increasing [[Stats#AGI|AGI]] to gain higher Attack Speed. ([[Stats#DEX|DEX]] provides negligible Attack Speed increases)
* Wearing a [[shield]] decreases Attack Speed. The difference varies by class and is more dramatic at higher base Attack Speeds.
* Some items, skills and equipments can either increase or decrease Attack Speed.
<br/>
== ASPD Formula ==
Each class has a Base ASPD (146 or 156) which is affected by the weapon (-50 ~ +2). Equipping a [[shield]] reduces ASPD by 5 ~ 10.


The amount of hits your character makes is calculated as such: <code> 50 / (200-FinalASPD)</code> hits per second


'''ASPD Penalty''' = [ 1 − { ''Job Base ASPD'' − 144 } ÷ 50 ]
Which means, a character with 191 ASPD will do 50/9 = 5.55 attacks per second.
:''Note'': Limit down to a maximum of 0.96. Keep 2 decimals.


Also, [[Increase Agility]] stacks with active skills like [[Spear Quicken]], [[Twohand Quicken]], and [[Adrenaline Rush]].


'''ASPD Correction''' = [ { &radic;( 205 ) − &radic;( [[Stats#AGI|AGI]] ) } ÷ 7.15 ]
==Formula==
:''Note'': Round up to 3 decimals.
Our ASPD formula is based on '''KRO''', which is very different from iRO's formula. You can expect to find it somewhat more difficult to attain higher ASPD here.


A Character's ASPD is calculated as follows:
{| class="wikitable"
! colspan="2" |ASPD Formula
|-
!ASPD1
| FLOOR(Base ASPD - Weapon/Shield Penalty + Stat Bonus + (Status Bonus* AGI/200))
|-
!ASPD2
| FLOOR((195 - ASPD1) * %ASPD) + ASPD1
|-
!Final ASPD
| ASPD2 + Flat Bonus
|}


'''Equip ASPD %''' = [ { 195 − ''Base ASPD'' } × ''Total of [[ASPD#Equipment ASPD Modifiers|Equip ASPD Mod]]'' ]
Which takes these following parameters into account:
:''Note'': Round down to 1 decimal.
*Base ASPD: A base number determined by the character's class. (To find this, go to an individual class page, like [[Hunter]], and scroll to the bottom.)
*Weapon/Shield Penalty: A penalty based on the character's class and the weapon/shield being equipped.
*Stat Bonus: bonus based on a Character's AGI and DEX.
*Status Bonus (Potion Modifier + Skill Modifier): bonuses from status effects bestowed by ASPD potions and certain skills
*%ASPD (%Equipment Bonus + %Skill Bonus): Percentage bonuses from certain skills (such as Two-Hand Quicken) and equipment
*Flat Bonus: bonuses in the form of flat additions gained from certain equipment.


The Stat ASPD bonus is calculated differently depending on weapon type:
{| class="wikitable" style="text-align:center"
!Bows, Instruments, Whips !! style=" width:50%" |Other weapons
|-
|√(DEX²/7 + AGI²/2) / 4
|√(DEX²/5 + AGI²/2) / 4
|}


'''Base ASPD''' = [ 200 − { 200 − ( ''Job Base ASPD'' + ''Shield Penalty'' − ''ASPD Correction'' + &radic;[ [[Stats#AGI|AGI]] × 9.999 + [[Stats#DEX|DEX]] × 0.19212 ] × ''Aspd Penalty'' ) } × { 1 − ''[[ASPD#Potion ASPD Modifiers|Potion ASPD Mod]]'' − ''[[ASPD#Skill ASPD Modifiers|Skill ASPD Mod]]'' } ]
===Examples===
:''Note'': Round down to 2 decimal.
 
 
'''Final ASPD''' = [ ''Base ASPD'' + { ''Equip ASPD %'' } + ''Equip ASPD Fixed'' ]
 
=== Links ===
*[http://kaitch.com/files/FJK_iRO_ASPD_Calc_1.11.xls ASPD Tables (xls)]
*[http://j.mp/iROASPDCalc]
 
== Speed Modifiers ==
''Note'': Non-percentage numbers are '''absolute modifiers'''. These ones are directly added to the ASPD at the end of the calculations.
 
The following items will affect ASPD:
 
=== Potion ASPD Modifiers ===
:''Main article: [[ASPD Potion]].''
 
Only the potion with greater effect will be put into consideration, they never stack to each other.


{| class="wikitablec"
{| class="mw-collapsible mw-collapsed"
! Consumable Potions !! Modifier !! Additional notes
! style="text-align:left" |Example 1 - Knight
|-
|-
! {{Item List |id=645 |item=Concentration Potion}}
|A Knight with a Two-Handed Sword, using Two-Hand Quicken and Berserk Potion:
| style="color: blue;" | 10% ||
* '''Class:''' Knight
|-
* '''Base ASPD:''' 156
! {{Item List |id=656 |item=Awakening Potion}}
* '''Weapon/Shield Penalty:'''
| style="color: blue;" | 15% ||
** '''Two-Handed Sword:''' -2
|-
* '''Status Bonuses''':
! {{Item List |id=657 |item=Berserk Potion}}
** '''ASPD Potion:''' 9
| style="color: blue;" | 20% ||
** '''Two-Handed Quicken:''' 7
|-
* '''%ASPD Bonus:'''
! {{Item List |id=678 |item=Poison Bottle}}
** '''Two-Handed Quicken:''' 10
| style="color: blue;" | 20% || Only for [[Assassin Cross]], other classes will instantly die.
* '''Stat Bonuses:'''  
|-
** '''Total AGI:''' 90
! {{Item List |id=12414 |item=Guarana Candy}}
** '''Total DEX:''' 60
| style="color: blue;" | 10% ||Concentration Potion Effect and Agi up lv 5.
|-
! {{Item List |id=12437 |item=Enrich Celermine Juice}}
| style="color: blue;" | 10% || Although it is counted as '''Equipment ASPD''', stacks with the other potions.
|-
|}


=== Skill ASPD Modifiers ===
Calculation:
{| class="wikitablec"
*'''ASPD1''' = FLOOR(156 - 2 + (√(60²/5 + 90²/2) / 4) + ( (9+7) * 90/200 ))
! Skill !! Max Modifier !! Additional notes
**'''ASPD1''' = 178
|-
**'''ASPD2''' = FLOOR((195 - 178) * 10%) + 178 = 1 + 178 = 179
! {{Skill List |skill=Adrenaline Rush}}
**'''Flat Bonus''' = 0
| style="color: blue;" | 30% || 30% to self and 25% to party members. Must wield [[Axe]] or [[Mace]].
*'''Final ASPD''' = 179
|-
! {{Skill List |skill=Cavalier Mastery}}
| style="color: red;" | 0% || -40% ~ 0%
|-
! {{Skill List |skill=Defending Aura}}
| style="color: red;" | 0% || -20% ~ 0%
|-
! [[Rune_Mastery#Determination|Determination]]
| style="color: blue;" | +4 || +0 ~ +4
|-
! {{Skill List |skill=Frenzy}}
| style="color: blue;" | 30% || This skill doesn't stack with [[Twohand Quicken]].
|-
! {{Skill List |skill=Gatling Fever}}
| style="color: blue;" | 20% || 2% ~ 20%. Possibly bugged.
|-
! {{Skill List |skill=Gravitational Field}}
| style="color: red;" | -25% || 5% ~ 25%
|-
! {{Skill List |skill=Last Stand}}
| style="color: blue;" | 20% ||
|-
! {{Skill List |skill=Longing for Freedom}}
| style="color: red;" | 0% || 40% ~ 0%
|-
! {{Skill List |skill=Peco Peco Ride}}
| style="color: red;" | -50% || Overriden by [[Cavalier Mastery]].
|-
! {{Skill List |skill=Slow Grace}}
| style="color: red;" | -30% || 3% ~ 30%
|-
! {{Skill List |skill=Solar, Lunar and Stellar Shadow}}
| style="color: blue;" | 30% || 3% ~ 30%. Possibly broken.
|-
! {{Skill List |skill=Spear Quicken}}
| style="color: blue;" | 30% ||
|-
! {{Skill List |skill=Stellar Protection}}
| style="color: blue;" | Var || [ ( [[Levels#Base Level|B. Level]] + DEX + LUK ) ÷ 10 ]%
|-
! {{Skill List |skill=Study}}
| style="color: blue;" | 5% || 0.5% ~ 5%
|-
! {{Skill List |skill=Swing Dance}}
| style="color: blue;" | Var || [ ( 5 ~ 25 ) + [[Voice Lessons]] Skill Level ]%
|-
! {{Skill List |skill=Twohand Quicken}}
| style="color: blue;" | 30% || Must wield [[Two Handed Sword]].
|}
|}


=== Equipment ASPD Modifiers ===
{| class="mw-collapsible mw-collapsed"
==== Standalone items ====
! style="text-align:left" |Example 2 - Hunter
{{Update}}
|-
{| class="wikitablec"
|
! Equipment !! Base Modifier !! Additional notes
* '''Class:''' Hunter
|-
* '''Base ASPD:''' 156
! {{Item List |id=32203|item=Accelerator Chip|slots=1}}
* '''Weapon/Shield Penalty:'''
| style="color: blue;" | +5% ||
** '''Bow:''' -7
|-
* '''Status Bonuses''':
! {{Item List |id=22046 |item=Airship's Boots}}
** '''ASPD Potion:''' 0
| style="color: blue;" | +10% ||
* '''Stat Bonuses:'''
|-
** '''Total AGI:''' 99 +6 = 105
! {{Item List |id=1191 |item=Alca Bringer}}
** '''Total DEX:''' 60 +19 = 79
| style="color: red;" | +0 || Grants +1 for every two [[Refinement System|upgrade]] levels.
|-
! {{Item List |id=28921|item=Anemos Shield|slots=1}}
| style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +8 or higher and the users base Agi is 90 or higher.
|-
! {{Item List |id=5897 |item=Ascendant Crown|slots=1}}
| style="color: blue;" | +5 || Grants mod to [[Super Novice]] class only.
|-
! {{Item List |id=1232 |item=Assassin Dagger}}
| style="color: blue;" | 2% ||
|-
! {{Item List |id=28320 |item=Assassin's Despair}}
| style="color: blue;" | +1 ||
|-
! {{Item List |id=1425 |item=Assaulter Spear}}
| style="color: blue;" | 20% || Grants mod to [[Crusader]] class only.
|-
! {{Item List |id=4425 |item=Atroce Card}}
| style="color: blue;" | 100% || 1% chance to grant mod for 5 seconds when attacked. Weapon card. (MvP)
|-
! {{Item List |id=2910 |item=Bakonawa Agimat Tattoo}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=20860|item=Battle Surcoat|slots=1}}
| style="color: blue;" | 3% || Grants additional 3% when upgrade level is +7 or higher. Also grants additional 3% when [[Refinement System|upgrade]] level is +9 or higher.
|-
! {{Item List |id=4466 |item=Beholder Master Card}}
| style="color: blue;" | +0 || If compounded to bow, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1.
|-
! {{Item List |id=1814 |item=Berserk Claw}}
{{Item List |id=1816 |item=Berserk Claw |slots=1}}
| style="color: blue;" | 12% ||
|-
! {{Item List |id=1920 |item=Berserk Guitar}}
| style="color: blue;" | 100% ||
|-
! {{Item List |id=28618 |item=Book of the Sun God|slots=4}}
| style="color: blue;" | 0% || Grants +1% for each [[Refinement System|upgrade]] level.
|-
! {{Item List |id=2790 |item=Bradium Brooch |slots=1}}
| style="color: blue;" | 2% ||
|-
! {{Item List |id=1484 |item=Cardo |slots=1}}
| style="color: red;" | -10% ||
|-
! {{Item List |id=4368 |item=Cecil Damon Card}}
| style="color: blue;" | 5% || Weapon card.
|-
! {{Item List |id=28513 |item=Celine's Brooch|slots=1}}
| style="color: blue;" | +1 ||
|-
! {{Item List |id=4595 |item=Cenere Card}}
| style="color: red;" | +0 ||  Aspd + 2% for every 10 base Agi.
|-
! {{Item List |id=13405 |item=Curved Sword |slots=2}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=2465 |item=Dance Shoes}}
| style="color: blue;" | 2% ||
|-
! {{Item List |id=2780 |item=Dark Knight Glove (Type 1)}}
| style="color: blue;" | 2% || Chance to grant mod for 10 seconds when attacking.
|-
! {{Item List |id=18540 |item=Demon Mask}}
| style="color: blue;" | 1% || Also grants +9% in a combo (see below).
|-
! {{Item List |id=19329 |item=Devil's Hand}}
| style="color: blue;" | 10% || Grants additional 5% when upgrade level is +7 or higher. Also grants additional 5% when [[Refinement System|upgrade]] level is +9 or higher.
|-
! {{Item List |id=4142 |item=Doppelganger Card}}
| style="color: blue;" | 10% || Weapon card. (MvP)
|-
! {{Item List |id=1370 |item=Doom Slayer}}
{{Item List |id=1371 |item=Doom Slayer |slots=1}}
| style="color: red;" | -40% ||
|-
! {{Item List |id=18630 |item=Drooping Alicel}}
| style="color: blue;" | 100% || Chance to grant mod for 7 seconds when [[Refinement System|upgrade]] level is +7 or higher.
|-
! {{Item List |id=4465 |item=Fanat Card}}
| style="color: blue;" | +0 || If compounded to Two Handed Sword, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1.
|-
! {{Item List |id=19024 |item=Feathers of Protection}}
| style="color: blue;" | 5% || Also grants +5% when base [[VIT]] is 108 or higher.
|-
! {{Item List |id=22047|item=Felrock's Boots}}
| style="color: blue;" | 5% || Grants additional 5% when upgrade level is +7 or higher. Grants additional 5% when [[Refinement System|upgrade]] level is +9 or higher. Also grants additional +1 when [[Refinement System|upgrade]] level is +12 or higher.
|-
! {{Item List |id=5664 |item=Filir's Pinions}}
| style="color: blue;" | 2% ||
|-
! {{Item List |id=5210 |item=Flapping Angel Wings}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=28916|item=Gaia Shield|slots=1}}
| style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +8 or higher and the users base Agi is 90 or higher.
|-
! {{Item List |id=1387 |item=Giant Axe |slots=1}}
| style="color: blue;" | 3% || Grants mod when base [[Stats#STR|STR]] is 96 or higher.
|-
! {{Item List |id=18110 |item=Giant Crossbow |slots=2}}
| style="color: blue;" | +1 || Grants mod when base [[Stats#AGI|AGI]] is 120.
|-
! {{Item List |id=2772 |item=Glorious Ring}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=1281 |item=Glorious Bloody Roar}}
| style="color: blue;" | 100% || 7% chance to grant mod for 3 seconds when attacking, and when [[Refinement System|upgrade]] level is +9 or higher.
|-
! {{Item List |id=1310 |item=Glorious Cleaver}}
| style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +6 or higher.
|-
! {{Item List |id=13416 |item=Glorious Flamberge}}
| style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +7 or higher.
|-
! {{Item List |id=13179 |item=Glorious Grenade Launcher}}
| style="color: blue;" | 20% || 20% chance to grant mod for 20 seconds when attacking, and when [[Refinement System|upgrade]] level is +9 or higher.
|-
! {{Item List |id=1282 |item=Glorious Jamadhar}}
| style="color: blue;" | 100% || 7% chance to grant mod for 3 seconds when attacking, and when [[Refinement System|upgrade]] level is +9 or higher.
|-
! {{Item List |id=1546 |item=Glorious Morning Star}}
| style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +6 or higher.
|-
! {{Item List |id=1426 |item=Glorious Spear}}
| style="color: blue;" | 10% || Grants mod when [[Refinement System|upgrade]] level is +6 or higher.
|-
! {{Item List |id=1376 |item=Heart Breaker |slots=1}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=5481 |item=Hermode Cap}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=2576 |item=Heroic Backpack |slots=1}}
| style="color: blue;" | 8% || Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when [[Refinement System|upgrade]] level is +9 or higher. Must have base [[Stats#AGI|AGI]] 90 or higher in all cases.
|-
! {{Item List |id=15098 |item=Hero Target Suit |slots=1}}
| style="color: blue;" | +1 ||
|-
! {{Item List |id=4362 |item=Howard Alt-Eisen Card}}
|  style="color: red;" | -5% || Weapon card.
|-
! {{Item List |id=1377 |item=Hurricane Fury |slots=1}}
| style="color: blue;" | 1% || Grants +1% for each [[Refinement System|upgrade]] level.
|-
! {{Item List |id=18823 |item=Imperial Feather}}
| style="color: blue;" | 1% || Additional Aspd + 1%, if the users base Agi is 108 or higher. Aspd + 1, if the users base Agi is 108 or higher.
|-
! {{Item List |id=1837 |item=Iron Nail |slots=1}}
| style="color: red;" | -5% || Grants +1% per 2 [[Refinement System|upgrade]] levels.
|-
! {{Item List |id=18908 |item=Isabella Red Ear|slots=1}}
| style="color: blue;" | +1 || Grants mod when [[Refinement System|upgrade]] level is +9 or higher. Also grants additional + 1 per 2 upgrade levels of the item past the upgrade level of +9.
|-
! {{Item List |id=13039 |item=Ivory Knife |slots=2}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=1483 |item=Ivory Lance |slots=1}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=1737 |item=Ixion Wings |slots=1}}
| style="color: blue;" | 7% || Grants mod for 7 seconds when attacked. Chance is [[Refinement System|upgrade]] level based.
|-
! {{Item List |id=28010 |item=Juliette D Rachel |slots=2}}
| style="color: red;" | +0 || Grants +1% for each [[Refinement System|upgrade]] level.
|-
! {{Item List |id=13165 |item=Jungle Carbine}}
{{Item List |id=13166 |item=Jungle Carbine |slots=1}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=13009 |item=Kamaitachi}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=2388 |item=Kandura |slots=1}}
| style="color: blue;" | 2% ||
|-
! {{Item List |id=28503 |item=Keraunos|slots=1}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=28501 |item=Kirin Horn|slots=1}}
| style="color: blue;" | 2% || Also grants +5% when base [[AGI]] is 100 or higher.
|-
! {{Item List |id=1565 |item=Ledger of Death |slots=2}}
| style="color: blue;" | 1% || Grants +1% for each [[Refinement System|upgrade]] level.
|-
! {{Item List |id=5589 |item=Leo Diadem}}
| style="color: blue;" | 3% || Grants mod when [[Refinement System|upgrade]] level is +7 or higher.
|-
! {{Item List |id=13170 |item=Lever Action Rifle |slots=2}}
| style="color: red;" | -5% ||
|-
! {{Item List |id=20922|item=Leviathan Muffler |slots=1}}
| style="color: red;" | +0 || For every upgrade level of Leviathan Muffler [1], Aspd + 1%
|-
! {{Item List |id=21018 |item=Lindy Hop |slots=2}}
| style="color: red;" | +0 || Grants +1% for each [[Refinement System|upgrade]] level.
|-
! {{Item List |id=5948 |item=Loki Assassin Mask}}
| style="color: blue;" | 10% || Also decreases ATK/MATK by 10%.
|-
! {{Item List |id=13163 |item=Long Barrel}}
{{Item List |id=13164 |item=Long Barrel |slots=1}}
| style="color: red;" | -3% ||
|-
! {{Item List |id=1544 |item=Lunakaligo |slots=3}}
| style="color: blue;" | 4% || Grants mod when base [[Stats#STR|STR]] is 77 or higher.
|-
! {{Item List |id=28901 |item=Mad Bunny Shield}}
| style="color: blue;" | +3 ||
|-
! {{Item List |id=18793 |item=Magician's Night Cap}}
| style="color: blue;" | +5 ||
|-
! {{Item List |id=1165 |item=Masamune}}
| style="color: blue;" | +2 ||
|-
! {{Item List |id=2725 |item=Medal of Honor (Merchant)}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=18597 |item=Mercury Riser |slots=1}}
| style="color: blue;" | 3% || Also grants +2% when [[Refinement System|upgrade]] level is +7 and +8, and +4% when it's +9 or higher.
|-
! {{Item List |id=5752 |item=Midas Whisper |slots=1}}
| style="color: blue;" | +1 || Grants mod when base [[Stats#STR|STR]] is 120.
|-
! {{Item List |id=18987 |item=Midgard Serpent Hat |slots=1}}
| style="color: blue;" | +1 || Grants mod when upgrade level is +7 or higher.
|-
! {{Item List |id=20952 |item=Mysterious Muffler|slots=1}}
| style="color: red;" | +0 || If upgrade level is +7 or higher, additional Aspd + 1. If upgrade level is +9 or higher, additional Aspd + 1.
|-
! {{Item List |id=1530 |item=Mjolnir}}
| style="color: blue;" | 10% || Godly Item.
|-
! {{Item List |id=1164 |item=Muramasa}}
| style="color: blue;" | 8% ||
|-
! {{Item List |id=28951|item=Nero Shield|slots=1}}
| style="color: blue;" | 5% || Grants mod when [[Refinement System|upgrade]] level is +8 or higher and the users base Agi is 90 or higher.
|-
! {{Item List |id=18982|item=Old Bone Circlet|slots=1}}
| style="color: red;" | +0 || Grants +1% for each [[Refinement System|upgrade]] level.
|-
! {{Item List |id=18983|item=Old Casket of Protection|slots=1}}
| style="color: red;" | +0 || Grants +1 for each 5 [[Refinement System|upgrade]] level.
|-
! {{Item List |id=18973|item=Old Driver Band|slots=1}}
| style="color: red;" | +0 || Grants +1 for each 5 [[Refinement System|upgrade]] level.
|-
! {{Item List |id=18974|item=Old Driver Band (Yellow)|slots=1}}
| style="color: red;" | +0 || Grants +1 for each 5 [[Refinement System|upgrade]] level.
|-
! {{Item List |id=18971|item=Old Rune Circlet|slots=1}}
| style="color: red;" | +0 || Grants +1 for each 5 [[Refinement System|upgrade]] level.
|-
! {{Item List |id=4631 |item=Owl Viscount Card}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=5286 |item=Pecopeco Hairband}}
| style="color: red;" | -10% ||
|-
! {{Item List |id=18657 |item=Pegasus Ear Wing}}
| style="color: blue;" | 1% || + 2% Aspd for Base Lv 100 characters. + 3% Aspd for Base Lv 150 characters.
|-
! {{Item List |id=22189 |item=Pilgrim Shoes}}
| style="color: red;" | +0 || Grants + 4% per level of [[Cantocandidus]] known.
|-
! {{Item List |id=32206 |item=Prontera Militia Glove|slots=1}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=24047 |item=Rapid Shadow Pendant}}
| style="color: blue;" | 1% || If upgrade level is +7 or higher, additional Aspd + 1%. If upgrade level is +9 or higher, additional Aspd + 2%.
|-
! {{Item List |id=28484 |item=Rebellion's Scarf|slots=1}}
| style="color: red;" | +0 || Grants + 2% per level of [[Mass Spiral]] known.
|-
! {{Item List |id=28561|item=Ring of Hero|slots=1}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=4679 |item=Rune Knight Seyren Card}}
| style="color: blue;" | +2 || If used by Rune Knight.
|-
! {{Item List |id=1560 |item=Sage's Diary |slots=2}}
| style="color: blue;" | 5% || Grants mod if base [[Stats#STR|STR]] is 50 or higher.
|-
! {{Item List |id=5739 |item=Sagittarius Crown}}
| style="color: blue;" | 2% || Grants mod when upgrade level is +7 or higher.
|-
! {{Item List |id=5676 |item=Scorpio Crown}}
| style="color: blue;" | 3% || Also grants +2% when [[Refinement System|upgrade]] level is +8 and +9, and +4% when it's +10 or higher.
|-
! {{Item List |id=2730 |item=Seal of Continental Guard |slots=1}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=28485 |item=Shinobi Sash H |slots=1}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=5748 |item=Sniper Goggle |slots=1}}
| style="color: blue;" | +1 || Grants mod when base [[Stats#AGI|AGI]] is 120.
|-
! {{Item List |id=4575 |item=Soheon Card}}
| style="color: red;" | +0 || Aspd + 1, if compounded to upgrade level +10 or higher Dagger. If Dagger upgrade level is +14 or higher, additional Aspd + 1.
|-
! {{Item List |id=16039 |item=Spoon |slots=1}}
| style="color: blue;" | +10 ||
|-
! {{Item List |id=28506|item=Storm Stone|slots=1}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=22043|item=Supplement Part Agi|slots=1}}
| style="color: blue;" | 6% || Also grants +1% when [[Refinement System|upgrade]] level is +4 or higher.
|-
! {{Item List |id=22145|item=Tengu Shoes}}
| style="color: red;" | +0 || Grants + 2% per level of [[Gentle Touch-Convert]] known.
|-
! {{Item List |id=2770 |item=Thief Figure}}
| style="color: blue;" | 3% || Grants mod to [[Thief]] class only.
|-
! {{Item List |id=13168 |item=Thunder P |slots=1}}
{{Item List |id=13169 |item=Thunder P |slots=2}}
| style="color: blue;" | 20% ||
|-
! {{Item List |id=18892 |item=UFO Poring Hat|slots=1}}
| style="color: blue;" | 5% || Grants mod when upgrade level is +9 or higher.
|-
! {{Item List |id=1280 |item=Valorous Carnage Katar}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=18113 |item=Vellum Arbalest}}
| style="color: red;" | -5 || Only during [[PvP]] & [[War of Emperium|WoE]].
|-
! {{Item List |id=13072 |item=Vellum Damascus}}
| style="color: blue;" | ? || Grants bonus for each [[Refinement System|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
|-
! {{Item List |id=1293 |item=Vellum Jamadhar}}
| style="color: blue;" | ? || Grants bonus for each [[Refinement System|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
|-
! {{Item List |id=16020 |item=Vellum Stunner}}
| style="color: blue;" | ? || Grants bonus for each [[Refinement System|upgrade]] level. Only during [[PvP]] & [[War of Emperium|WoE]].
|-
! {{Item List |id=28575|item=Verus Core|slots=1}}
| style="color: blue;" | 10% ||
|-
! {{Item List |id=5598 |item=Virgo Crown}}
| style="color: blue;" | 1% ||
|-
! {{Item List |id=5599 |item=Virgo Diadem |slots=1}}
| style="color: blue;" | 3% ||
|-
! {{Item List |id=13107 |item=Wasteland's Outlaw |slots=2}}
| style="color: blue;" | 1% || Grants +1% for each 14 base [[Stats#AGI|AGI]]
|-
! {{Item List |id=1307 |item=Windhawk}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=28560|item=Yin Yang Talisman|slots=1}}
| style="color: blue;" | 5% ||
|}


==== Combination items ====
Calculation:
 
*'''ASPD1''' = FLOOR(156 - 7 + (√(79²/7 + 105²/2) / 4) + ( (0) * 105/200 ))
{| class="wikitablec"
**'''ASPD1''' = 156 - 7 + 20 + 0
! Set !! Modifier !! Additional notes
**'''ASPD2''' = 0
|-
**'''Flat Bonus''' = 0
! {{Item List |id=2702 |item=Bison Horn |slots=1}}
*'''Final ASPD''' = 169
{{Item List |id=2124 |item=Thorny Buckler |slots=1}}
| style="color: blue;" | 10% || Think carefully before using this set, because the shield will penalize ASPD.
|-
! {{Item List |id=18540 |item=Demon Mask}}
'''- EITHER -'''
{{Item List |id=5072 |item=Incubus Horns}}
'''- OR -'''
{{Item List |id=5066 |item=Succubus Horns}}
| style="color: blue;" | 9% || Combo mod adds to Demon Mask base mod. (1%)
|-
! {{Item List |id=2716 |item=Librarian Glove |slots=1}}
{{Item List |id=2717 |item=Pocket Watch}}
'''- EITHER -'''
{{Item List |id=1572 |item=Principles of Magic |slots=2}}
'''- OR -'''
{{Item List |id=1573 |item=Ancient Magic |slots=2}}
| style="color: blue;" | 5% ||
|-
! {{Item List |id=2479 |item=White Wing Boots |slots=1}}
{{Item List |id=2890 |item=White Wing Brooch}}
{{Item List |id=2580 |item=White Wing Manteau}}
{{Item List |id=15042 |item=White Wing Suit |slots=1}}
| style="color: blue;" | +2 ||
|-
! [[Card Sets#Thief Card Set|Thief Card Set]]
| style="color: blue;" | 5% ||
|-
! [[Equipment_Sets#Celine.27s_Brooch_.26_Evil_Spirit_Glove_Set|Celine's Brooch & Evil Spirit Glove Set]]
| style="color: blue;" | +2 ||
|-
! [[Equipment_Sets#Flying_Galapago_.26_Gryphon_Card_Set|Flying Galapago & Gryphon Card Set]]
| style="color: blue;" | +3% and +1 || If compounded to an upgrade level of +10 or higher bow type weapon, additional Aspd + 1.
|-
! [[Equipment_Sets#Gambler.27s_Seal_.26_Heart_Card_in_Mouth_Set|Gambler's Seal & Heart Card in Mouth Set]]
| style="color: blue;" | +1 || Grants additional + 1, if the users base Luk is 108 or higher. Also grants additional + 2, if the users base Luk is 120 or higher.
|-
! [[Equipment_Sets#Illusion_Shoes_.26_Illusion_Spectral_Spear_Set|Illusion Shoes & Illusion Spectral Spear Set]]
| style="color: blue;" | 8% ||
|-
! [[Equipment_Sets#Imperial_Feather_.26_Royal_Guard_Necklace_Set|Imperial Feather & Royal Guard Necklace Set]]
| style="color: blue;" | 3% || Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher.
|-
! [[Equipment_Sets#Mob_Scarf_Set|Mob Scarf Set]]
| style="color: blue;" | +0 || + 5% for every combined sum of 80 base Agi and Vit.
|-
! [[Equipment_Sets#New_Year_Hairpin_.26_Shinobi_Card_Set|New Year Hairpin & Shinobi Card Set]]
| style="color: blue;" | +0 || Grants +1 per upgrade level of New Year Hairpin.
|-
! [[Equipment_Sets#Witch.27s_Pumpkin_Hat_.26_Hahoe_Mask_Set|Witch's Pumpkin Hat & Hahoe Mask Set]]
| style="color: blue;" | +10% ||
|-
! [[Equipment_Sets#Yin_Yang_Talisman.2C_Sealed_Magic_Sword.2C_.26_Ultralight_Magic_Shield_Set|Yin Yang Talisman, Sealed Magic Sword, & Ultralight Magic Shield Set]]<br>[[Equipment_Sets#Yin_Yang_Talisman.2C_Sealed_Evil_Sword.2C_.26_Ultralight_Magic_Shield_Set|Yin Yang Talisman, Sealed Evil Sword, & Ultralight Magic Shield Set]]<br>[[Equipment_Sets#Yin_Yang_Talisman.2C_Sealed_Maximum_Sword.2C_.26_Ultralight_Magic_Shield_Set|Yin Yang Talisman, Sealed Maximum Sword, & Ultralight Magic Shield Set]]
| style="color: blue;" | +0 || Additional Aspd + 4% per upgrade level of the weapon.
|}
|}


==== Enchantment ====
{| class="mw-collapsible mw-collapsed"
! style="text-align:left" |Example 3 - Merchant
|-
|
* '''Class:''' Merchant
* '''Base ASPD:''' 156
* '''Weapon/Shield Penalty:'''
** '''Axe:''' -15
* '''Status Bonuses''':
** '''ASPD Potion:''' 0
* '''Stat Bonuses:'''
** '''Total AGI:''' 26 +1 = 27
** '''Total DEX:''' 32 +4 = 36


{| class="wikitablec"
Calculation:
! Enchant Name !! Modifier !! Additional notes
*'''ASPD1''' = FLOOR(156 - 15 + (√(36²/15 + 27²/2) / 4) + ( (0) * 27/200 ))
|-
**'''ASPD1''' = 156 - 15 + 6.2345 + 0
! [[Enchantment#ASPD|ASPD]]
**'''ASPD2''' = 0
| style="color: blue;" | 4-10%, +1 ||
**'''Flat Bonus''' = 0
|-
*'''Final ASPD''' = 147
! [[Nightmare_Biolabs_Headgear_Quests#Master_Archer|Master Archer]]
| style="color: blue;" | 1-10% ||
|-
! [[Fallen_Angel_Wing_Enchants|Special Stats]]
| style="color: blue;" | +1 || If upgrade level is +12 or higher
|}
|}
== Hits per Second ==
[[Image:ASPD.png|thumb|Hyperbolic ASPD]]
'''Hits/sec.''' =
* [ 50 ÷ ( 200 − ''Final ASPD'' ) ]
* [ 50 ÷ ''Delay'' ]
* [ 1 ÷ ''Time Between Attacks'' ]
ASPD represents Attack Speed as a hyperbolic function (different from exponential function) that approaches infinite hits per second as ASPD gets close to 200.
{{Navbox Game Mechanics}}
[[Category:Mechanics]]

Latest revision as of 00:19, 30 August 2022

Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character's auto-attacks, but it also acts to determine the Animation Delay of certain skills.

The maximum possible ASPD value is 191 for characters over level 100, and 190 for characters below level 100.

The amount of hits your character makes is calculated as such: 50 / (200-FinalASPD) hits per second

Which means, a character with 191 ASPD will do 50/9 = 5.55 attacks per second.

Also, Increase Agility stacks with active skills like Spear Quicken, Twohand Quicken, and Adrenaline Rush.

Formula

Our ASPD formula is based on KRO, which is very different from iRO's formula. You can expect to find it somewhat more difficult to attain higher ASPD here.

A Character's ASPD is calculated as follows:

ASPD Formula
ASPD1 FLOOR(Base ASPD - Weapon/Shield Penalty + Stat Bonus + (Status Bonus* AGI/200))
ASPD2 FLOOR((195 - ASPD1) * %ASPD) + ASPD1
Final ASPD ASPD2 + Flat Bonus

Which takes these following parameters into account:

  • Base ASPD: A base number determined by the character's class. (To find this, go to an individual class page, like Hunter, and scroll to the bottom.)
  • Weapon/Shield Penalty: A penalty based on the character's class and the weapon/shield being equipped.
  • Stat Bonus: bonus based on a Character's AGI and DEX.
  • Status Bonus (Potion Modifier + Skill Modifier): bonuses from status effects bestowed by ASPD potions and certain skills
  • %ASPD (%Equipment Bonus + %Skill Bonus): Percentage bonuses from certain skills (such as Two-Hand Quicken) and equipment
  • Flat Bonus: bonuses in the form of flat additions gained from certain equipment.

The Stat ASPD bonus is calculated differently depending on weapon type:

Bows, Instruments, Whips Other weapons
√(DEX²/7 + AGI²/2) / 4 √(DEX²/5 + AGI²/2) / 4

Examples

Example 1 - Knight
A Knight with a Two-Handed Sword, using Two-Hand Quicken and Berserk Potion:
  • Class: Knight
  • Base ASPD: 156
  • Weapon/Shield Penalty:
    • Two-Handed Sword: -2
  • Status Bonuses:
    • ASPD Potion: 9
    • Two-Handed Quicken: 7
  • %ASPD Bonus:
    • Two-Handed Quicken: 10
  • Stat Bonuses:
    • Total AGI: 90
    • Total DEX: 60

Calculation:

  • ASPD1 = FLOOR(156 - 2 + (√(60²/5 + 90²/2) / 4) + ( (9+7) * 90/200 ))
    • ASPD1 = 178
    • ASPD2 = FLOOR((195 - 178) * 10%) + 178 = 1 + 178 = 179
    • Flat Bonus = 0
  • Final ASPD = 179
Example 2 - Hunter
  • Class: Hunter
  • Base ASPD: 156
  • Weapon/Shield Penalty:
    • Bow: -7
  • Status Bonuses:
    • ASPD Potion: 0
  • Stat Bonuses:
    • Total AGI: 99 +6 = 105
    • Total DEX: 60 +19 = 79

Calculation:

  • ASPD1 = FLOOR(156 - 7 + (√(79²/7 + 105²/2) / 4) + ( (0) * 105/200 ))
    • ASPD1 = 156 - 7 + 20 + 0
    • ASPD2 = 0
    • Flat Bonus = 0
  • Final ASPD = 169
Example 3 - Merchant
  • Class: Merchant
  • Base ASPD: 156
  • Weapon/Shield Penalty:
    • Axe: -15
  • Status Bonuses:
    • ASPD Potion: 0
  • Stat Bonuses:
    • Total AGI: 26 +1 = 27
    • Total DEX: 32 +4 = 36

Calculation:

  • ASPD1 = FLOOR(156 - 15 + (√(36²/15 + 27²/2) / 4) + ( (0) * 27/200 ))
    • ASPD1 = 156 - 15 + 6.2345 + 0
    • ASPD2 = 0
    • Flat Bonus = 0
  • Final ASPD = 147